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Thread: New Sound Mod in the making, slowly but surely

  1. #1231
    woow great to see that you are still working on your Soundmod! i play with it since Arma 1. sounds good!

  2. #1232
    First Sergeant Chammy's Avatar
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    Now,...does anyone know of someone who can help me along with the config? anyone?


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  3. #1233
    Quote Originally Posted by Chammy View Post
    Hey buddy, thanks for the props bro, I really need the motivation and you guys are helping me, thnx again. I am trying to make at least , almost all weapons with somewhat a distinct sound each its own. Although, in real life, when firing these weapons without hearing protection, actually, listening whilst standing aside the firer about 15 to 20 feet you will notice that most rifles will sound just about the same, with that sharp crack as you know already. I think the reason why some weapons will sound different from one another on videos is that the mic is recording the reflection the sound off a surface since the sound pressure will not manifest on the mic. I hope I can get this out before ArmA3


    It depends so much on the microphone used, the distance, and the direction

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  4. #1234
    First Sergeant Chammy's Avatar
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    Yep, the direction and dampening they use. Also, I notice gunshot sound is better sounding when in stereo, not mono. My idea for those so inept in getting something close to as what you would hear is going out to the range , fire a weapon, standing back a few feet like 10 or more and have someone else fire it, and remember what it sounded like and compare the sound of what you heard to the recording. 3 and 6 variations featured here of the PKM are the closest to hearing this bad boy in person. All the others are great for other distances and angles and such if it were to be put in a game. I really really wish one of the sound Devs and head of Dev's in Project Reality would check that out. I've always had a hard time trying to reason with those guys. These guys have top if the line, but you can still get a great basic recording with a Tascam palm held dig recorder. It's just the dampening would have to be right to keep the sound pressure from distorting. Great video btw

  5. #1235
    Sergeant Major JuggernautOfWar's Avatar
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    Wow great to see you're still making some high quality stuff here for OA! I can't wait for the release... if there ever will be one.
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  6. #1236
    Quote Originally Posted by Muahaha View Post
    Awesome! Hope it's coming out soon. By anychance it will include any ambient sound? distant gunshooting...explosions etc?
    I really hope not. Ambient sounds do not belong in this game. One of the awesome things about ArmA is that every time you hear gunfire or explosions or the like, it's always actually happening somewhere.
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  7. #1237
    Sergeant Major JuggernautOfWar's Avatar
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    Quote Originally Posted by 160thSOAR View Post
    Ambient sounds do not belong in this game. One of the awesome things about ArmA is that every time you hear gunfire or explosions or the like, it's always actually happening somewhere.
    This completely.

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