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Thread: Stadium Beta

  1. #1

    Stadium Beta




    V1.2 @megaupload http://www.megaupload.com/?d=13G29EI6

    V1.2 @arma2base http://www.arma2base.de/include.php?...&contentid=902

    V1.2 @armaholic http://www.armaholic.com/page.php?id=7746

    ---------------------

    STADIUM Addon V1.2 Signed, ....realy truely signed

    By Pafetik Bazerka

    ---------------------
    Change Log v1.2

    *fixed - .bisign and .bikey fixed and updated.

    ******PLEASE USE THIS NEW .bikeY FROM NOW ON. THE PREVIOUS IS LOST TO ME*******
    (ALSO UPDATED @ OFPEC. SORRY WON'T HAPPEN AGAIN)
    *updated - the readme

    Change Log v1.1

    *added - Damage proxies to glass in scorboard area,
    *added - An extra 'ruin stage to the apex segment.
    *fixed - removed ability to heal at segments
    *added - emmisive textures to light towers




    PURPOSE
    --------

    To provide aN example of a sports stadium to the ArmA2 commuity
    for both testing and enjoyment.
    Intialy sprung from the idea of providing a mock MCG to be used on the
    proposed Australia Island.

    ---------
    Includes
    ---------
    paf_stad_obj.pbo = PBstadS.p3d..............the standard 1/4 circle piece.
    PDstadSD.p3d.............the standard 1/4 circle piece, damaged.
    PDstadS_ruins.p3d........the standard 1/4 circle piece, ruined.
    PBstadR.p3d..............1/4 circle piece with pedestrian ramps.
    PBstadR_ruins.p3d........1/4 circle piece with pedestrian ramps, ruined.
    PBstadRscore.p3d.........1/4 circle piece with pedestrian ramps,and scoreboard/coach/TV box.
    PBstadRscore_ruins.p3d...1/4 circle piece with pedestrian ramps,and scoreboard/coach/TV box, in ruins
    PBstadE.p3d..............slightly eliptical 1/4 circle piece with vehicle tunnel entrance.
    PBstadE_ruins.p3d........slightly eliptical 1/4 circle piece with vehicle tunnel entrance, ruined
    pbaflgoals...............set of goal posts based on those used in Austrailan Rules Football, not destructable, afterall its only a game.
    PBlighttower.p3d.........light towers for night games.
    PBlighttower_ruins.p3d...colapsed light towers.

    paf_stad_obj.pbo.PAF_bisign = the sign file, server admins will find me registerd at OFPEC


    COop-04v01_stad_hostages = Demo mission, for 1-4 players in MP mode. (same as BETA release version)

    Very simple set up, grab a vehicle and race your team members to the stadium, enjoy the views
    of the vast concrete mass as you approach but beware its filed with Russians holding hostages.

    The mission is a little rough as it was a spontaneous creation at a LAN party recently but it has
    at least been tested with 4 players and we all got a few laughs out of it.
    The hostages are realy just eye candy and there is no end trigger, but it does have respawn going so is basically endless
    and it can be fun to see how far the AI will utilise the stadiums paths after they have been reborn.



    Demo Mission soucefile for you to abuse and a tester mission containing just the stadium pieces, so you can feel free to simply
    switch the pieces in editor or use the stadium for some quick bombing practice or to use as a template without having to editor place the stadium.
    Be aware though you will need to clear the init lines of the pieces if they are moved.

    -------------
    INSTALLLATION
    --------------
    - place @PAFs_Stuff folder in your \ArmA2 folder
    and include the -mod=@PAFs_Stuff suffix to your shortcut.
    OR take the paf_stad_obj.pbo and paf_stad_obj.pbo.PAF_bisign and put it in which ever mod\addons folder you choose.

    -Contents of the MPMissions folder to your \ArmA2\MPMissiosn folder.

    --------------
    USAGE
    --------------
    - feel free to use thenm on your island
    - modify the demo mission any way you see fit
    - or just place them in editor. Though I would strongly recomend using 'iOnOs' Real Time Editor for placement
    found here http://forums.bistudio.com/showthread.php?t=85766

    - give credit when you feel credit is due.
    - Do not attempt to extract the mlods for modification or rip any part of this addon
    - If you do feel crazy enough to want to rip my addon just let me know and I may see what I can do about supplying source files.

    -----------
    KNOWN BUGS
    -----------
    - light still penetrates some corners of shadow LODs, though fixed many of them.
    - textures are on the whole only a little better than my first attemp (sorry I STILL! cant seem to digital texture for sh.t)






    Edit; find under Empty, Oz Isle Objects


    mirrors are greatly appreciated
    Last edited by Pathetic_Berserker; Oct 8 2011 at 23:41.

  2. #2
    Staff Sergeant Keshman's Avatar
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    add in my domination. Thx.

  3. #3
    Nice addon. Is it destructible?

  4. #4
    Master Gunnery Sergeant Pathetic_Berserker's Avatar
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    Quote Originally Posted by Muahaha View Post
    Nice addon. Is it destructible?
    Not yet but I'm hoping to include some level of destruction for the final release
    Spoiler:


  5. #5
    Master Gunnery Sergeant Pathetic_Berserker's Avatar
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    a little update on textures, may post some more a little latter

  6. #6
    Would you be interested of modifying this to suit the stadium in Mogadishu?
    PMC Editing Wiki opened for ArmA 3 information, guides, tutorials, etc!

    PMC Tactical - Operation Flashpoint, Armed Assault and ArmA 2 addons / mods / missions.
    PMC Editing Wiki for tutorials.
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  7. #7
    Quote Originally Posted by Snake Man View Post
    Would you be interested of modifying this to suit the stadium in Mogadishu?
    hehe for the BHD mod right?
    looking nice, i'm hoping you'll include partial destruction because i wouldn't want everyone in the stadium to die just because it has no proper destruction and everything just falls to the floor

    I think a lot can be done with this mod.
    Quote Originally Posted by Binkowski View Post
    i wonder if the big bad leader is a man with a gravely voice, with a big full accent. he probably has an eye patch and wears a nice suit. this means he is leader of bad guy. he most likely holds a nuclear missile bomb and will never give the nuclear missile bomb to the good guys. but, the main character will say "give the nuclear missile bomb to us leader enemy boss, and then put your hands up". he will reply with "okay", followed by "usa is dominate". this will be the end of the arma3 story.

  8. #8
    Master Gunnery Sergeant Pathetic_Berserker's Avatar
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    darker textures are helping with the limited shadow draw of the engine and I supose a bit more atmospheric.

    @ Snake Man, Mogadishu isn't on my list at the mo but looking at some pics I googled I see it could be constructed in a similar way, the main structure is quite repetitive, so it could be done with 1 curve , 1 straight, 1 pavilion straight, and a score board. If nothing has been done about it after my lsit is taken care of I might consider it. From what I've seen a lot could be done by rearanging and reworking components from my current stadium.

    @SAS recon, partial destruction is what I'm hoping for, but I'm not yet sure how many stages of destruction there will be.

  9. #9
    Master Gunnery Sergeant Pathetic_Berserker's Avatar
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    Ok I took the idea of destruction a bit further recently. Got it kind of working in game but ran into what is for now a show stopper.



    look at the bottom of this last pic and you'll see that the default depth to hide the undamaged model isnt deep enough to cover the roof supports at the top of my building.



    If anyone knows of a way to possibly solve this I'd appreciate the help
    Last edited by Pathetic_Berserker; Jan 6 2010 at 13:06.

  10. #10
    Master Gunnery Sergeant Pathetic_Berserker's Avatar
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    Just a heads up for anyone who cares. Planning on doing a MP beta test of the next to be released version of this stadium in 3 weeks time. If all goes well there should be a signed release shortly after. Next release will included improved textures and damaged models (Armed Assault style, not incremental). Will throw up pics of damaged models tommorow for comment.

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