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Thread: Opinions on Island

  1. #1

    Opinions on Island

    Whats up all. Well I've got my island going on the right track (I Hope! Hah) And I've got some ingame shots of it and I was just wondering what everyone's opinions were on it concerning the island on any aspects! Let me know what you think!

    Oh and the objects were added through the Arma2 Ingame Editor not Visitor just to see how it would size up to the map.

    1024x1024 Map
    20.4 x 20.4
    419sq km
    Global Mapper and Google Earth was used.

    Most recent photos as of today 10/4

    http://www.flickr.com/photos/eddeeub...7622517194614/
    Last edited by ebanks129; Oct 5 2009 at 00:28.

  2. #2
    looks very nice and promising.

    One thing you have to change though. It seems you have the yellow pisektexture all over your island but at the horizon (this is the sat_lco and the s_satout_co.paa) your Island is green. So you should make them more yellowish to fit them to your Groundtexture or your have to choose a different groundtexture which fits better to the green appearance of your Island.

    have fun

  3. #3
    Gunnery Sergeant ebanks129's Avatar
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    Yeah I see what you mean. How can I change that to a more yellowish? would it be a simple toning of the sat_lco? If not Ill definitely change up the groundtexure.

  4. #4
    Great! Can't wait to have a cti on it ...

    But is it due to postprocessing that some things of the landscape don't look sharp?

    (Postprocessing ingame makes me get slight kind of headaches after some time).
    Before we were forced to use "just another datacollecting and advertising imposing machine on users machine like steam" my signature went like this for many, many years:
    "There was once a dark age when players were herded like cattle down rigid gaming paths - and Bohemia Interactive Studios were the Che Guevara types who set them free." Watch n' listen: Thank you, Bohemia for fascinating games since 2001. Engine: Win8 32-Bit on AMD64 6000 X2 (2 x 3100 MHz) * NVidia 9600 GT 1024 MByte * 1920 x 1080 pixels * 27'' TFT * RAM 3 GByte - it all works very smooth especially because of SSD!

  5. #5
    Gunnery Sergeant ebanks129's Avatar
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    Quote Originally Posted by Herbal Influence View Post
    Great! Can't wait to have a cti on it ...

    But is it due to postprocessing that some things of the landscape don't look sharp?

    (Postprocessing ingame makes me get slight kind of headaches after some time).
    Yeah it is the postprocessing effects in the game. I am also going to try and improve that satellite image after I improve my skills in photoshop!

  6. #6
    Hi,

    if you want to make your island all with sand then you can edit your sat_lco in gimp, photoshop etc. Backup your sat_lco before. Easyest way is to put a new layer over it, fill the layer with the desired colour and play around with the transparency of the layer. Save it as png again and test it. Be aware that the colours look much brighter and stronger ingame. For the s_satout_co.paa, you have to change it to tga before tweak it as described above and save it. Then convert to .paa again with Texview.
    But you should think about adding at least one or two other textures to you map to make it more realistic and nice to look at. Is i heard in Arma2 you can use up to 6 different groundtextures inside a 512x512 cell. But at least you can use 4 different ones. If you want to make your island all sandy... there are about two other sandy groundtextures provided by arma1...
    or you can make your own groundtextures this way...

    http://forums.bistudio.com/showthread.php?t=87548

    Its about Wintergroundtextures but it works the same with other textures.

    hope that helped

  7. #7
    I dont get any kind of headache, but my big brother gets in about few minutes of playing.

  8. #8
    Looks good!
    But is it that some of your texture shadows are no actually matching up with your terrain hills and ridges?
    Seems to be mis-matches like in these two images.
    http://img196.imageshack.us/i/arma22...200380764.jpg/
    http://img32.imageshack.us/i/arma22009100200424613.jpg/

  9. #9
    Gunnery Sergeant ebanks129's Avatar
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    @Snake Man - From Looking at that table provided. The size of the terrain is 10.2km x 10.2km and 104.9 square km.

    @Gnat - Yeah Im still working with the satellite to get it lined up properly. I was just anxious to get it ingame and see what it would be like hah being this is my first attempt at any type of editing for any game. Alotta work!

    UPDATE.

    Here's a little update concerning the satellite and the terrain.
    Ive raised the heightmap too as I found it suited the terrain.
    Changed to:
    1024
    20.4 x 20.4
    419sq km


    http://img203.imageshack.us/i/arma22...216180958.jpg/

    http://img109.imageshack.us/i/arma22...216181465.jpg/

    http://img43.imageshack.us/i/arma22009100216211855.jpg/

    http://img62.imageshack.us/i/arma22009100216221846.jpg/

    http://img203.imageshack.us/i/arma22...216300086.jpg/

    http://img23.imageshack.us/i/arma22009100216301582.jpg/

    look any better there??
    Last edited by ebanks129; Oct 2 2009 at 23:48. Reason: Update

  10. #10
    Yep gj!

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