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Thread: NIM Dynamic Weather (ArmA2 Compatible!)

  1. #61
    Quote Originally Posted by Darkhorse View Post
    Kju left the BIS Forums a while back. He asked that his account be closed etc.
    It's possible he is still hanging around but your best bet is probably DevHeaven.

    Thanks for that info.

  2. #62

    Wink

    I came here looking for a multiplayer solution too. I found one myself (for the snow at least).

    taking this from the config posted above:
    Code:
    init = "[_this select 0,9] exec '\NIM_Weather\NIM_Snow.sqs'";
    then converting it in a trigger to (this/that/[] it doesn't matter), as long as it's not a local variable:
    Code:
    [this,9] exec "\NIM_Weather\NIM_Snow.sqs"

    you will get a small script error, but nothing game breaking.
    snow
    Last edited by Dead3yez; Sep 11 2010 at 08:37.
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  3. #63
    I have placed thunder clouds & the lightning effects (or thunder Nim object!) & am getting this error when tryin to 'preview' in editor - No entry config/cfgvehicles/thunderlight.effects - so im not getting the lightning effects but im getting the thunder sound only, any know what this means?

  4. #64
    Yeah I've had that issue from day-one. This reply is too late to help that guy, but still, for anyone wondering. Also I would be curious if anyone has lightning effects working?

  5. #65
    This needs converting to SQF really. Was quite a good addon back in the day.
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  6. #66
    I use script NIM_Snow.sqs in my mission and use this command :[this,25] exec "NIM_Snow.sqs" . I have question can i add more snow and howto change vievdistance ?

  7. #67
    Is there any way to include this in a mission as a script, to avoid having users have to download and install this as an addon?

    It is really remarkable, gives the best weather effects I've seen.

  8.   This is the last Developer post in this thread.   #68
    i did that for ARMA 1 version of NIM weathr unfortunately all the work was lost with my gaming raid...
    also while this weather was excellent it was really extremely performance unfriendly
    and i remember i rewrote many parts to be lighter on CPU usage
    (technically using it in MP with some sync caused server FPS to go 1/3 w/o optimizing,
    which was really bad as all other scripts already caused 1/2 perf hit)

    there are 2 newer weather scripts nows available (one for SP one for SP&MP) ...
    i think the best would be look on the MP one and then add to it what's missing from this one

    especially for MP the correctly optimized script and framework is crucial part

  9. #69


    Last edited by Fabio_Chavez; Apr 18 2013 at 06:37.

  10. #70
    question: how can i alter the diameter of the sand wind effect, to reduce its size?

    nevermind
    Last edited by Fabio_Chavez; Apr 18 2013 at 10:15.

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