DTM2801 10 Posted September 29, 2009 (edited) I've been fiddeling with an existing script from disobey to get a transport sollution for multiple active vehicles across the missionmap with their own markers working with 1 script. It works for all vehicles classes (to use a C130 as a transporter I recommend you use the C130 fix addon from GNAT). Note: Atm transport planes have to start without fuel You may find this useful in your custom missions when using unit transports between bases, cities, strongholds and such. Vehicle init: [this, getmarkerpos "marker1", getmarkerpos "marker2"] exec "transport.sqf"; transport.sqf: _unit = _this select 0; _pickupPos = _this select 1; _dropoffPos = _this select 2; _group = group _unit; _unit setVariable ["logistic_state", 4, true]; _unit addEventHandler ["GETIN", { _this select 0 setVariable ["logistic_state", 2, true]; hint format ["%1 is loading up.",_this select 0]; }]; _unit addEventHandler ["GETOUT", { _this select 0 setVariable ["logistic_state", 4, true]; hint format ["%1 is unloading.",_this select 0]; }]; _unit addEventHandler ["FUEL", { hint format ["%1 is unavailable, out of fuel.",_this select 0]; }]; _unit addEventHandler ["DAMMAGED", { group (_this select 0) setCurrentWaypoint [group (_this select 0), 1]; hint format ["%1 has been damaged, returning to base.",_this select 0]; }]; _unit addEventHandler ["KILLED", { hint format ["%1 has been destroyed.",_this select 0]; }]; _waypoint0 = _group addwaypoint[_pickupPos, 5]; _waypoint0 setwaypointtype "LOAD"; _waypoint0 setwaypointCombatMode "BLUE"; _waypoint0 setwaypointBehaviour "SAFE"; _waypoint0 setwaypointSpeed "Full"; _waypoint0 setwaypointTimeout [0,0,0]; if (_unit isKindOf "Air") then {call compile format ["_waypoint0 setwaypointStatements ['%1 getVariable ''logistic_state'' == 2;','hintsilent ''%1 moving to dropoff location.'';'];",_unit]}; if (_unit isKindOf "Plane") then {call compile format ["_waypoint0 setwaypointStatements ['%1 getVariable ''logistic_state'' == 2;','%1 setfuel 1; hintsilent ''%1 moving to dropoff location.'';'];",_unit]}; if (_unit isKindOf "Land") then {call compile format ["_waypoint0 setwaypointStatements ['%1 getVariable ''logistic_state'' == 2;','hintsilent ''%1 moving to dropoff location.'';'];",_unit]}; if (_unit isKindOf "Ship") then {call compile format ["_waypoint0 setwaypointStatements ['%1 getVariable ''logistic_state'' == 2;','hintsilent ''%1 moving to dropoff location.'';'];",_unit]}; _waypoint1 = _group addwaypoint[_dropoffPos, 5]; _waypoint1 setwaypointtype "TR UNLOAD"; _waypoint1 setwaypointTimeout [5,5,5]; if (_unit isKindOf "Air") then {call compile format ["_waypoint1 setwaypointStatements ['%1 getVariable ''logistic_state'' == 4;','%1 land ''LAND''; hintsilent ''%1 is ready.'';'];",_unit]}; if (_unit isKindOf "Plane") then {call compile format ["_waypoint1 setwaypointStatements ['%1 getVariable ''logistic_state'' == 4;','%1 setfuel 0; hintsilent ''%1 is ready.'';'];",_unit]}; if (_unit isKindOf "Land") then {call compile format ["_waypoint1 setwaypointStatements ['%1 getVariable ''logistic_state'' == 4;','hintsilent ''%1 is ready.'';'];",_unit]}; if (_unit isKindOf "Ship") then {call compile format ["_waypoint1 setwaypointStatements ['%1 getVariable ''logistic_state'' == 4;','hintsilent ''%1 is ready.'';'];",_unit]}; _waypoint2 = _group addwaypoint[_dropoffPos, 5]; _waypoint2 setwaypointtype "LOAD"; _waypoint2 setwaypointTimeout [0,0,0]; if (_unit isKindOf "Air") then {call compile format ["_waypoint2 setwaypointStatements ['%1 getVariable ''logistic_state'' == 2;','hintsilent ''%1 moving to dropoff location.'';'];",_unit]}; if (_unit isKindOf "Plane") then {call compile format ["_waypoint2 setwaypointStatements ['%1 getVariable ''logistic_state'' == 2;','%1 setfuel 1; hintsilent ''%1 moving to dropoff location.'';'];",_unit]}; if (_unit isKindOf "Land") then {call compile format ["_waypoint2 setwaypointStatements ['%1 getVariable ''logistic_state'' == 2;','hintsilent ''%1 moving to dropoff location.'';'];",_unit]}; if (_unit isKindOf "Ship") then {call compile format ["_waypoint2 setwaypointStatements ['%1 getVariable ''logistic_state'' == 2;','hintsilent ''%1 moving to dropoff location.'';'];",_unit]}; _waypoint3 = _group addwaypoint[_pickupPos, 5]; _waypoint3 setwaypointtype "TR UNLOAD"; _waypoint3 setwaypointTimeout [5,5,5]; if (_unit isKindOf "Air") then {call compile format ["_waypoint3 setwaypointStatements ['%1 getVariable ''logistic_state'' == 4;','%1 land ''LAND''; hintsilent ''%1 is ready.'';'];",_unit]}; if (_unit isKindOf "Plane") then {call compile format ["_waypoint3 setwaypointStatements ['%1 getVariable ''logistic_state'' == 4;','%1 setfuel 0; hintsilent ''%1 is ready.'';'];",_unit]}; if (_unit isKindOf "Land") then {call compile format ["_waypoint3 setwaypointStatements ['%1 getVariable ''logistic_state'' == 4;','hintsilent ''%1 is ready.'';'];",_unit]}; if (_unit isKindOf "Ship") then {call compile format ["_waypoint3 setwaypointStatements ['%1 getVariable ''logistic_state'' == 4;','hintsilent ''%1 is ready.'';'];",_unit]}; _waypoint4 = _group addwaypoint[_pickupPos, 5]; _waypoint4 setwaypointtype "CYCLE"; Edited September 30, 2009 by DTM2801 code update Share this post Link to post Share on other sites
nikita320106 0 Posted September 30, 2009 thanx for sharing) Share this post Link to post Share on other sites
DTM2801 10 Posted September 30, 2009 (edited) The script is updated to work with all vehicles. You can download an example mission here, it will move you across the map via all available vehicle types. Edited September 30, 2009 by DTM2801 example mission updated Share this post Link to post Share on other sites
jw custom 56 Posted September 30, 2009 Thanks, it might turn out useful :cool: Share this post Link to post Share on other sites