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Thread: Wound textures.....

  1. #1

    Wound textures.....

    Im converting our troops from PRacs Arma1 into Arma2. Ive got everything golden with the head proxy and such im just having some difficulty with the wound textures. Ive copied all the RVMATs over and all is well except for wounds.



    Code:
    class Wounds {
    			tex[] = {};
    			mat[] = {
    		
    				"CA\characters\data\us_hhl.rvmat",  
    				"CA\characters\data\us_hhl_wound1.rvmat",
                              	"CA\characters\data\us_hhl_wound2.rvmat",
    				
    				"PRACS_Troops\tex\us_soldier_b_body.rvmat",
    				"PRACS_Troops\tex\us_soldier_b_body_wound1.rvmat",
                                    "PRACS_Troops\tex\us_soldier_b_body_wound2.rvmat",
     				
    				"PRACS_Troops\tex\soldier_captive_body.rvmat", 
    				"PRACS_Troops\tex\soldier_captive_body_wound1.rvmat",
                                    "PRACS_Troops\tex\soldier_captive_body_wound2.rvmat"
    
    			};
    		};


    now the wounds work on the default textures they just dont on the ones i had to bring over from arma1....
    Dco 1-502INF 101st Airborne (RET)

    http://pracs.rkslstudios.info/

  2. #2
    Master Sergeant Canukausiuka's Avatar
    Join Date
    Jan 24 2002
    Location
    Huntsville, AL, USA
    Posts
    790
    Do your wound rvmats refer to the Arma1 textures? I'm not sure that the Arma2 textures are the same filename and path. Of course, if your wound rvmats refer to a texture inside your PBO, it should work fine, iirc. That's how mine are set up, and it works (although I'm not sure I'm getting both damage levels quite right).

    Formerly MSMS_KDXer (signed up January 2002)

  3. #3
    see thats the issue...


    Ive ubinarized the arma1 RVMATS and copied them into my folder.

  4. #4
    Warrant Officer Jackal326's Avatar
    Join Date
    Apr 12 2002
    Location
    Leicestershire, United Kingdom
    Posts
    2,474
    Are you using BinPBO?
    If you are using it, try checking to see if *.RVMAT is included in the 'List of files to copy directly' list under options. A sure way to check whether they're being copied over already is to unpack the PBO once you've packed it and see if the wound RVMATs are present.
    If they are not, then thats the issue, if however they are present, I'm not sure what to suggest, other than asking if you get any specific errors when testing the units, or when they're hit.

    "...long story short, he gets a boner" - Messiah
    "If you can't understand english properly then you should lern it" - mr.g-c
    "I think the author should do a barrel roll" - MehMan
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    Your spelling; its the true.

  5. #5
    Jackal326 you ARE MY HERO i cannot believe i forgot to check that after i had to re-install my tool kit,


    Thanks for the help!


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