oilrag 10 Posted September 26, 2009 Hello All, Just recently purchased ARMA 2 and love it!. But I do have one question, "how do I add a ammo crate to a map?" I have read extensivly may articles avaiable regarding creates but they refer to how to spawn a crate or how to add or removw weapons, Can you add a crate from the mission editor? For the life of me I cannot work this out. Any help will be gratefully appreciated. Thankyou Chris Share this post Link to post Share on other sites
ADuke 1 Posted September 26, 2009 You can place a weapons crate in the editor by double clicking to place a unit. Under Side select "Empty" Under Class select "Ammo" You will then find all of the crates under the unit section. Make sure you have already placed a player character, if not you will not be able to see the "Empty" section under "side" Share this post Link to post Share on other sites
oilrag 10 Posted September 26, 2009 Thankyou so much ADuke, if your ever in Brisbane Australia, let me know and I will buy you afew drinks. Cheers mate Chris Share this post Link to post Share on other sites
kylania 567 Posted September 26, 2009 To fill a ammo crate with custom weapons, you can use a script like this: ///////////////////////////////////////////////////// // // US Weapons Ammo Crate Fill Script. // // Called from an ammocrate's init field via: // nul = this execVM "ammo.sqf"; // ///////////////////////////////////////////////////// while {alive _this} do { // Remove the stock items from the crate clearMagazineCargo _this; clearWeaponCargo _this; ///////////////////////////////////////////////////// // WEAPONS ///////////////////////////////////////////////////// // Main Battle Rifles (MBR) _this addWeaponCargo ["G36a", 100]; _this addWeaponCargo ["G36C", 100]; _this addWeaponCargo ["G36_C_SD_eotech", 100]; _this addWeaponCargo ["G36K", 100]; _this addWeaponCargo ["M1014", 100]; // Combat shotgun _this addWeaponCargo ["M16A2", 100]; _this addWeaponCargo ["M16A2GL", 100]; _this addWeaponCargo ["M16A4", 100]; _this addWeaponCargo ["M16A4_GL", 100]; _this addWeaponCargo ["M16A4_ACG_GL", 100]; _this addWeaponCargo ["M16A4_ACG", 100]; _this addWeaponCargo ["M4A1", 100]; _this addWeaponCargo ["M4A1_HWS_GL", 100]; _this addWeaponCargo ["M4A1_HWS_GL_camo", 100]; _this addWeaponCargo ["M4A1_HWS_GL_SD_Camo", 100]; _this addWeaponCargo ["M4A1_RCO_GL", 100]; _this addWeaponCargo ["M4A1_Aim", 100]; _this addWeaponCargo ["M4A1_Aim_camo", 100]; _this addWeaponCargo ["M4A1_AIM_SD_camo", 100]; _this addWeaponCargo ["M8_carbine", 100]; _this addWeaponCargo ["M8_carbineGL", 100]; _this addWeaponCargo ["M8_compact", 100]; // Submachineguns (SMG) _this addWeaponCargo ["MP5A5", 100]; _this addWeaponCargo ["MP5SD", 100]; // Light Machineguns (LMG) _this addWeaponCargo ["MG36", 100]; _this addWeaponCargo ["Mk_48", 100]; _this addWeaponCargo ["M240", 100]; _this addWeaponCargo ["M249", 100]; _this addWeaponCargo ["M8_SAW", 100]; // Sniper rifles _this addWeaponCargo ["DMR", 100]; _this addWeaponCargo ["M4SPR", 100]; _this addWeaponCargo ["M8_sharpshooter", 100]; _this addWeaponCargo ["M107", 100]; _this addWeaponCargo ["M24", 100]; _this addWeaponCargo ["M40A3", 100]; // Pistols _this addWeaponCargo ["Colt1911", 100]; _this addWeaponCargo ["M9", 100]; _this addWeaponCargo ["M9SD", 100]; // AT & AA _this addWeaponCargo ["Javelin", 100]; _this addWeaponCargo ["M136", 100]; _this addWeaponCargo ["SMAW", 100]; _this addWeaponCargo ["Stinger", 100]; ///////////////////////////////////////////////////// // AMMO ///////////////////////////////////////////////////// // LMG ammo _this addMagazineCargo ["100Rnd_556x45_BetaCMag", 100]; _this addMagazineCargo ["100Rnd_762x51_M240", 100]; // also for Mk48 _this addMagazineCargo ["200Rnd_556x45_M249", 100]; // Sniper Rifle ammo _this addMagazineCargo ["20Rnd_762x51_DMR", 100]; _this addMagazineCargo ["10Rnd_127x99_m107", 100]; _this addMagazineCargo ["5Rnd_762x51_M24", 100]; // MBR ammo _this addMagazineCargo ["20Rnd_556x45_Stanag", 100]; _this addMagazineCargo ["30Rnd_556x45_G36", 100]; _this addMagazineCargo ["30Rnd_556x45_G36SD", 100]; _this addMagazineCargo ["30Rnd_556x45_Stanag", 100]; _this addMagazineCargo ["30Rnd_556x45_StanagSD", 100]; _this addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100]; // Combat shotgun // SMG ammo _this addMagazineCargo ["30Rnd_9x19_MP5", 100]; _this addMagazineCargo ["30Rnd_9x19_MP5SD", 100]; // Pistol ammo _this addMagazineCargo ["15Rnd_9x19_M9", 100]; _this addMagazineCargo ["15Rnd_9x19_M9SD", 100]; _this addMagazineCargo ["7Rnd_45ACP_1911", 100]; // M203 ammo _this addMagazineCargo ["1Rnd_HE_M203", 100]; _this addMagazineCargo ["1Rnd_Smoke_M203", 100]; _this addMagazineCargo ["1Rnd_SmokeGreen_M203", 100]; _this addMagazineCargo ["1Rnd_SmokeRed_M203", 100]; _this addMagazineCargo ["1Rnd_SmokeYellow_M203", 100]; _this addMagazineCargo ["FlareGreen_M203", 100]; _this addMagazineCargo ["FlareRed_M203", 100]; _this addMagazineCargo ["FlareWhite_M203", 100]; _this addMagazineCargo ["FlareYellow_M203", 100]; // AT & AA ammo _this addMagazineCargo ["Javelin", 100]; _this addMagazineCargo ["M136", 100]; _this addMagazineCargo ["SMAW_HEAA", 100]; _this addMagazineCargo ["SMAW_HEDP", 100]; _this addMagazineCargo ["Stinger", 100]; // Items _this addWeaponCargo ["Binocular", 100]; _this addWeaponCargo ["NVGoggles", 100]; _this addWeaponCargo ["ItemGPS", 100]; _this addWeaponCargo ["LaserDesignator", 100]; _this addMagazineCargo ["LaserBatteries", 100]; // Grenades & Satchels _this addMagazineCargo ["HandGrenade_West", 100]; _this addMagazineCargo ["SmokeShell", 100]; _this addMagazineCargo ["SmokeShellGreen", 100]; _this addMagazineCargo ["SmokeShellRed", 100]; _this addMagazineCargo ["SmokeShellYellow", 100]; _this addMagazineCargo ["SmokeShellOrange", 100]; _this addMagazineCargo ["SmokeShellPurple", 100]; _this addMagazineCargo ["SmokeShellBlue", 100]; _this addMagazineCargo ["PipeBomb", 100]; _this addMagazineCargo ["Mine", 100]; // Restock time. 1800 = 30 minutes. sleep 1800; }; Share this post Link to post Share on other sites
joshh 1 Posted May 30, 2012 To fill a ammo crate with custom weapons, you can use a script like this: ///////////////////////////////////////////////////// // // US Weapons Ammo Crate Fill Script. // // Called from an ammocrate's init field via: // nul = this execVM "ammo.sqf"; // ///////////////////////////////////////////////////// while {alive _this} do { // Remove the stock items from the crate clearMagazineCargo _this; clearWeaponCargo _this; ///////////////////////////////////////////////////// // WEAPONS ///////////////////////////////////////////////////// // Main Battle Rifles (MBR) _this addWeaponCargo ["G36a", 100]; _this addWeaponCargo ["G36C", 100]; _this addWeaponCargo ["G36_C_SD_eotech", 100]; _this addWeaponCargo ["G36K", 100]; _this addWeaponCargo ["M1014", 100]; // Combat shotgun _this addWeaponCargo ["M16A2", 100]; _this addWeaponCargo ["M16A2GL", 100]; _this addWeaponCargo ["M16A4", 100]; _this addWeaponCargo ["M16A4_GL", 100]; _this addWeaponCargo ["M16A4_ACG_GL", 100]; _this addWeaponCargo ["M16A4_ACG", 100]; _this addWeaponCargo ["M4A1", 100]; _this addWeaponCargo ["M4A1_HWS_GL", 100]; _this addWeaponCargo ["M4A1_HWS_GL_camo", 100]; _this addWeaponCargo ["M4A1_HWS_GL_SD_Camo", 100]; _this addWeaponCargo ["M4A1_RCO_GL", 100]; _this addWeaponCargo ["M4A1_Aim", 100]; _this addWeaponCargo ["M4A1_Aim_camo", 100]; _this addWeaponCargo ["M4A1_AIM_SD_camo", 100]; _this addWeaponCargo ["M8_carbine", 100]; _this addWeaponCargo ["M8_carbineGL", 100]; _this addWeaponCargo ["M8_compact", 100]; // Submachineguns (SMG) _this addWeaponCargo ["MP5A5", 100]; _this addWeaponCargo ["MP5SD", 100]; // Light Machineguns (LMG) _this addWeaponCargo ["MG36", 100]; _this addWeaponCargo ["Mk_48", 100]; _this addWeaponCargo ["M240", 100]; _this addWeaponCargo ["M249", 100]; _this addWeaponCargo ["M8_SAW", 100]; // Sniper rifles _this addWeaponCargo ["DMR", 100]; _this addWeaponCargo ["M4SPR", 100]; _this addWeaponCargo ["M8_sharpshooter", 100]; _this addWeaponCargo ["M107", 100]; _this addWeaponCargo ["M24", 100]; _this addWeaponCargo ["M40A3", 100]; // Pistols _this addWeaponCargo ["Colt1911", 100]; _this addWeaponCargo ["M9", 100]; _this addWeaponCargo ["M9SD", 100]; // AT & AA _this addWeaponCargo ["Javelin", 100]; _this addWeaponCargo ["M136", 100]; _this addWeaponCargo ["SMAW", 100]; _this addWeaponCargo ["Stinger", 100]; ///////////////////////////////////////////////////// // AMMO ///////////////////////////////////////////////////// // LMG ammo _this addMagazineCargo ["100Rnd_556x45_BetaCMag", 100]; _this addMagazineCargo ["100Rnd_762x51_M240", 100]; // also for Mk48 _this addMagazineCargo ["200Rnd_556x45_M249", 100]; // Sniper Rifle ammo _this addMagazineCargo ["20Rnd_762x51_DMR", 100]; _this addMagazineCargo ["10Rnd_127x99_m107", 100]; _this addMagazineCargo ["5Rnd_762x51_M24", 100]; // MBR ammo _this addMagazineCargo ["20Rnd_556x45_Stanag", 100]; _this addMagazineCargo ["30Rnd_556x45_G36", 100]; _this addMagazineCargo ["30Rnd_556x45_G36SD", 100]; _this addMagazineCargo ["30Rnd_556x45_Stanag", 100]; _this addMagazineCargo ["30Rnd_556x45_StanagSD", 100]; _this addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100]; // Combat shotgun // SMG ammo _this addMagazineCargo ["30Rnd_9x19_MP5", 100]; _this addMagazineCargo ["30Rnd_9x19_MP5SD", 100]; // Pistol ammo _this addMagazineCargo ["15Rnd_9x19_M9", 100]; _this addMagazineCargo ["15Rnd_9x19_M9SD", 100]; _this addMagazineCargo ["7Rnd_45ACP_1911", 100]; // M203 ammo _this addMagazineCargo ["1Rnd_HE_M203", 100]; _this addMagazineCargo ["1Rnd_Smoke_M203", 100]; _this addMagazineCargo ["1Rnd_SmokeGreen_M203", 100]; _this addMagazineCargo ["1Rnd_SmokeRed_M203", 100]; _this addMagazineCargo ["1Rnd_SmokeYellow_M203", 100]; _this addMagazineCargo ["FlareGreen_M203", 100]; _this addMagazineCargo ["FlareRed_M203", 100]; _this addMagazineCargo ["FlareWhite_M203", 100]; _this addMagazineCargo ["FlareYellow_M203", 100]; // AT & AA ammo _this addMagazineCargo ["Javelin", 100]; _this addMagazineCargo ["M136", 100]; _this addMagazineCargo ["SMAW_HEAA", 100]; _this addMagazineCargo ["SMAW_HEDP", 100]; _this addMagazineCargo ["Stinger", 100]; // Items _this addWeaponCargo ["Binocular", 100]; _this addWeaponCargo ["NVGoggles", 100]; _this addWeaponCargo ["ItemGPS", 100]; _this addWeaponCargo ["LaserDesignator", 100]; _this addMagazineCargo ["LaserBatteries", 100]; // Grenades & Satchels _this addMagazineCargo ["HandGrenade_West", 100]; _this addMagazineCargo ["SmokeShell", 100]; _this addMagazineCargo ["SmokeShellGreen", 100]; _this addMagazineCargo ["SmokeShellRed", 100]; _this addMagazineCargo ["SmokeShellYellow", 100]; _this addMagazineCargo ["SmokeShellOrange", 100]; _this addMagazineCargo ["SmokeShellPurple", 100]; _this addMagazineCargo ["SmokeShellBlue", 100]; _this addMagazineCargo ["PipeBomb", 100]; _this addMagazineCargo ["Mine", 100]; // Restock time. 1800 = 30 minutes. sleep 1800; }; hey, when i put this into a .sqf file and did the nul = this execVM ammo.sqf; command, it wouldnt let me open the crate, and when i shot it it would dissapear? help? 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dabel3 10 Posted February 1, 2014 not sure if it will be any help for you but you can use this exec "ammo.sqs" and it will work fine instead of this execVM "ammo.sqf" Share this post Link to post Share on other sites