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Thread: Placing units on the Aircraft Carrier in Utes

  1. #1
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    Jul 8 2009
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    Placing units on the Aircraft Carrier in Utes

    I've tried this for a while now but it's just not working at all, I want a mission where you and your squad start off on the Carrier in Utes (West of the island I think) and board a helicopter and then fly away, but everytime I place a helicopter on the Carrier it ends up in the ocean from the start, any suggestions? Thanks.

  2. #2
    use the search.. there has been many posts about this.. keyword "lhd"

  3. #3
    this setPos [(getPos this) select 0, (getPos this) select 1, 15.9];

    Search is your friend btw.

  4. #4
    I have the exact same question as the Thread starter here and I've been using all the obvious key words for searching for this issue but this is the only post I found and unfortunately no answers but to search some more.

    Anyone have the exact url to the thread on this matter? Thanks!

  5. #5

  6. #6

  7. #7
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    Author of the Thread
    Quote Originally Posted by kylania View Post
    this setPos [(getPos this) select 0, (getPos this) select 1, 15.9];

    Search is your friend btw.
    I tried it and it worked but the "15.9" part only has to be 12.5 or they fall about 5 meters, thanks everyone.

  8. #8
    does anyone know how to put a sniper on top of a illuminant tower as i am building a base and thought this would be good

  9. #9
    Exactly same principle as above. Just got to experiment with the height.

    One thing I've done is to make a trigger, set it to repeatable and 'radio alpha', and put hint format ["%1", getPosATL player select 2]; in the On Activation field.

    That way I can check the height for a specific position when running around in-game by simply pressing 0-0-1.

  10. #10
    thanks i will post the height

    ---------- Post added at 04:26 PM ---------- Previous post was at 04:19 PM ----------

    Quote Originally Posted by Inkompetent View Post
    Exactly same principle as above. Just got to experiment with the height.

    One thing I've done is to make a trigger, set it to repeatable and 'radio alpha', and put hint format ["%1", getPosATL player select 2]; in the On Activation field.

    That way I can check the height for a specific position when running around in-game by simply pressing 0-0-1.
    it is 20.32 thanks for the help

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