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Thread: RKSL Studios - WIP Discussion

  1. #21
    RKSL-Rock
    Guest
    Quote Originally Posted by Lennard View Post
    what do you mean with "that other important model" VXR?

    Looks great btw. :d
    He means a Fennek for a "failed" project that was time sensitive.

  2. #22

  3. #23
    What┬┤s up with that Gripen in your sig, rock?

    Keep up the great work!

  4. #24
    wow, just wow, amaizing work guys! cannot wait for release!!!!

  5. #25

    Arrow

    Quote Originally Posted by RKSL-Rock View Post
    What special ammo crates?
    The idea was to have special ammo crates for all the different types of shells/rockets/etc.

    The idea came when I rearmed a helicopter at a ammo truck.

    I thought it was pretty lame to have ALL types of ammo/bullets/shells/rockets/atomicbombs/gummibaerchen in ONE truck.

    It would be interesting to bring a truckload of hellfire rockets to a helicopter base, drive back to your base an load the truck with tank shells which are needed in another base... etc.

    Would add another realistic part to this "military simulator".

    The others can still use the BIS ammo trucks.

    http://upload.wikimedia.org/wikipedi...AN_10to_gl.jpg
    http://upload.wikimedia.org/wikipedi...ibladungen.jpg


    MfG Lee
    Last edited by Lee_H._Oswald; Sep 22 2009 at 20:27.

  6. #26
    Chief Warrant Officer Slatts's Avatar
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    Feb 6 2008
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    Dublin, Ireland
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    always love your work and would love to do textures but im only learning the basics and have trouble with it

    love the re created typhoon pic where it pulls away and we see the belly full of bombs
    makes me all emotional :P
    Twitter: https://twitter.com/Slatts_modding
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    Slatts & HydroPump - Brothers in ArmA since 2002

  7. #27
    Quote Originally Posted by Lee_H._Oswald View Post
    The idea was to have special ammo crates for all the different types of shells/rockets/etc.

    The idea came when I rearmed a helicopter at a ammo truck.

    I thought it was pretty lame to have ALL types of ammo/bullets/shells/rockets/atomicbombs/gummibaerchen in ONE truck.

    It would be interesting to bring a truckload of hellfire rockets to a helicopter base, drive back to your base an load the truck with tank shells which are needed in another base... etc.

    Would add another realistic part to this "military simulator".

    The others can still use the BIS ammo trucks.

    http://upload.wikimedia.org/wikipedi...AN_10to_gl.jpg
    http://upload.wikimedia.org/wikipedi...ibladungen.jpg


    MfG Lee
    That's just counter productive for gameplay. In most cases you don't have enough players to run a full logistics simulation next to the combat simulation.
    Click here
    Spoiler:

  8. #28

    Arrow

    At the moment BIS themselfs are counter productive.

    I don't asked for a replacement addon.

    When there is the possibility to transport 24 Hellfire with a truck doesn't mean you HAVE TO make it that way.


    MfG Lee

  9. #29
    @Lee_H._Oswald

    Still not sure what to do about that. The AttachTo command makes life easier all round, but that still looks surprisingly jittery in MP and would require a major re-write. Using proxies it's always going to be smooth and solid, but still needs to take advantages of the new commands and re-configure all the new vehicles and objects. So either path will take time, choosing the wrong one could be fatal.

    The idea was to have special ammo crates for all the different types of shells/rockets/etc.

    The idea came when I rearmed a helicopter at a ammo truck.

    I thought it was pretty lame to have ALL types of ammo/bullets/shells/rockets/atomicbombs/gummibaerchen in ONE truck.

    It would be interesting to bring a truckload of hellfire rockets to a helicopter base, drive back to your base an load the truck with tank shells which are needed in another base... etc.

    Would add another realistic part to this "military simulator".

    The others can still use the BIS ammo trucks.
    The very first incarnation of the Cargo System was in OFP. I setup a dedicated Ammo box for the rapiers, that could be carried by a 5ton truck. The problem is, you then have to script the actions for rearming, otherwise you can't distinguish between the ammo types. But thats a lot simpler with Arma2.

    That's just counter productive for gameplay. In most cases you don't have enough players to run a full logistics simulation next to the combat simulation.
    I still intend to do exactly that, as the demo mission rksl-supplychain.Sara shows. But ideally it would be mainly controlled by the AI, with vehicles moving cargo along a supply chain. But anyone whose played Warfare knows this has its downside. AI vehicles bottle necking or crashing into other vehicles e.t.c...So we just have to come up with a solution to that.

  10. #30
    With AI it's a different story. It can work. If really.

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