What´s up with that Gripen in your sig, rock?
Keep up the great work!
wow, just wow, amaizing work guys! cannot wait for release!!!!
The idea was to have special ammo crates for all the different types of shells/rockets/etc.
The idea came when I rearmed a helicopter at a ammo truck.
I thought it was pretty lame to have ALL types of ammo/bullets/shells/rockets/atomicbombs/gummibaerchen in ONE truck.
It would be interesting to bring a truckload of hellfire rockets to a helicopter base, drive back to your base an load the truck with tank shells which are needed in another base... etc.
Would add another realistic part to this "military simulator".
The others can still use the BIS ammo trucks.
http://upload.wikimedia.org/wikipedi...AN_10to_gl.jpg
http://upload.wikimedia.org/wikipedi...ibladungen.jpg
MfG Lee![]()
Last edited by Lee_H._Oswald; Sep 22 2009 at 20:27.
always love your work and would love to do textures but im only learning the basics and have trouble with it![]()
love the re created typhoon pic where it pulls away and we see the belly full of bombs![]()
makes me all emotional :P
![]()
![]()
Twitter: https://twitter.com/Slatts_modding
PhotoBucket album: http://s296.beta.photobucket.com/use...o-man/library/
For those who won't buy A3 because of Steam, all I can say is I'll be having the best 5 minutes of my life before my PC explodes in a massive fireball engulfing me as I laugh from dying at the awesomeness of Arma3.
Slatts & HydroPump - Brothers in ArmA since 2002
Click here
Spoiler:
At the moment BIS themselfs are counter productive.
I don't asked for a replacement addon.
When there is the possibility to transport 24 Hellfire with a truck doesn't mean you HAVE TO make it that way.
MfG Lee![]()
@Lee_H._Oswald
Still not sure what to do about that. The AttachTo command makes life easier all round, but that still looks surprisingly jittery in MP and would require a major re-write. Using proxies it's always going to be smooth and solid, but still needs to take advantages of the new commands and re-configure all the new vehicles and objects. So either path will take time, choosing the wrong one could be fatal.
The very first incarnation of the Cargo System was in OFP. I setup a dedicated Ammo box for the rapiers, that could be carried by a 5ton truck. The problem is, you then have to script the actions for rearming, otherwise you can't distinguish between the ammo types. But thats a lot simpler with Arma2.The idea was to have special ammo crates for all the different types of shells/rockets/etc.
The idea came when I rearmed a helicopter at a ammo truck.
I thought it was pretty lame to have ALL types of ammo/bullets/shells/rockets/atomicbombs/gummibaerchen in ONE truck.
It would be interesting to bring a truckload of hellfire rockets to a helicopter base, drive back to your base an load the truck with tank shells which are needed in another base... etc.
Would add another realistic part to this "military simulator".
The others can still use the BIS ammo trucks.
I still intend to do exactly that, as the demo mission rksl-supplychain.Sara shows. But ideally it would be mainly controlled by the AI, with vehicles moving cargo along a supply chain. But anyone whose played Warfare knows this has its downside. AI vehicles bottle necking or crashing into other vehicles e.t.c...So we just have to come up with a solution to that.That's just counter productive for gameplay. In most cases you don't have enough players to run a full logistics simulation next to the combat simulation.
With AI it's a different story. It can work. If really.