Umm no mate. That is just ARMA2. Ticket made for bouncing grenades on pavement @ DevHeaven.Then it was more noticeable that grenades could bounce away like a ball thrown against a pavement.
Or maybe they bounce even more with this addon?
Does this work in MP ? I think synchronising was the issue with ragdoll physics....
As usual SOLUS surprises us with a real innovation, thanks once again for your work
Ii is not really Ragdoll, but a smart workaraound actually.
Had a look in my rpt after a message about missing addon. I was testing a MPmission locally on my comp, no other players.
Code:Addon slx_ragdoll (entry SLX_RagDollBody) not found in the list of active addons. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. slx_ragdoll Addon slx_ragdoll (entry SLX_GroundVector) not found in the list of active addons. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. slx_ragdoll
\"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
Just a longshot: Wouldnt playing a random death anim while falling make it more lifelike (or deathlike...)?
Tested this with having snipers in towers and it was cool to see them fall down. It isnt too hollywood i think when units stand close to edges. You should fall in real life also when killed instantly standing at an edge. Unless the power from the round threw you back onto the roof.
Cant simulate every little thing can we. However good work on this. Its things like this that pushes us forward towards better and better addons. Im sure this will have impact and be refined even more.
Yep, nice trick, funny situations in perspective.
But calling this nice addon Ragdoll hmm ..