Steam Users: If you don't get this error, please try the demo mission in the first post. If you still don't the error, can you tell us your region? (country) It may be that there are different steam versions?
Comon BIS, this is something that was left out of 1.03 and still wasn't put back in 1.04. Can you hot fix it for us steam users? I believe we are the only ones that get it. We need an updated Arty module with the fixed config or the missing icon assets.
Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.iconCreated'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.iconCanceled'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.iconDone'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.iconFailed'.
Warning Message: '/' is not a value
Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.colorCreated'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.colorCanceled'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.colorDone'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.colorFailed'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
PBR Streetgang, this is Almighty.. do you read me, over?
Posts
518
Author of the Thread
Originally Posted by Alex72
No error - Not steam.
Thanks for checking.
This is related to the error that used to appear in the lobby of MP games too, there were missing assets for Steam users... they FIXED that in 1.04, but forgot about this.. You'd think they'd do a diff of a steam version vs a dvd version to see what they are missing, that would totally solve the issue.
Last edited by No Use For A Name; Sep 18 2009 at 09:59.
Case: CoolerMaster HAF-922 MoBo: ASUS M4A89GTD Pro/USB3 PSU: XFX Black Edition 750w CPU: AMD Phenom II x4 965 3.4GHz OC'd-->3.9GHz RAM: 12GB Mushkin Blackline DDR3 1333 w/ 6GB RAMDrive GPU: Palit GTX 560Ti 2GB Display: Asus 25.5" @ 1920x1200 OS: Win7 Pro 64bit Audio: On-board AC'97 w/ Sony 5.1 surround
ArmA2 @ SimHQ: Introducing SimHQ O.N.E. - Objectives and New Environments, to SimHQ Arma2 multiplayer! Join us Mondays and Thursdays for organized tactics and teamwork!
PBR Streetgang, this is Almighty.. do you read me, over?
Posts
518
Author of the Thread
Bump. If you don't get this error on steam, please try the demo mission in the first post. If you still dont get it, can you tell us your region? (country)
PBR Streetgang, this is Almighty.. do you read me, over?
Posts
518
Author of the Thread
Originally Posted by EricM
I get this error since 1.02 or 1.03 with MLRS and GRAD
It works fine with static artillery (canons and mortars).
Mobile arty is useless for me... no change in 1.04
I have german download version.
Thats strange. Did you use the test mission?
I dont know what you mean about mobile artillery. If you mean the MLRS, you must load it with the proper ammo type. This is off topic, but here are the ammo types that work with artillery (I'll put them on the wiki soon, edit done.. here ):
Spoiler:
// * WEST *
ARTY_30Rnd_105mmHE_M119
ARTY_30Rnd_105mmWP_M119
ARTY_30Rnd_105mmSADARM_M119
ARTY_30Rnd_105mmLASER_M119
ARTY_30Rnd_105mmSMOKE_M119
ARTY_30Rnd_105mmILLUM_M119
// Mortar shell "magazines" - West
ARTY_8Rnd_81mmHE_M252
ARTY_8Rnd_81mmWP_M252
ARTY_8Rnd_81mmILLUM_M252
// MLRS magazines
ARTY_12Rnd_227mmHE_M270
// * EAST *
ARTY_30Rnd_122mmHE_D30
ARTY_30Rnd_122mmWP_D30
ARTY_30Rnd_122mmSADARM_D30
ARTY_30Rnd_122mmLASER_D30
ARTY_30Rnd_122mmSMOKE_D30
ARTY_30Rnd_122mmILLUM_D30
// Mortar shell "magazines" - East
ARTY_8Rnd_82mmHE_2B14
ARTY_8Rnd_82mmWP_2B14
ARTY_8Rnd_82mmILLUM_2B14
I don't have steam and have the "problem" too. RscMap config in the arty module didn't get updated in patch 1.04, class Task is still missing the new fields that were introduced with patch 1.03, that's all.
PBR Streetgang, this is Almighty.. do you read me, over?
Posts
518
Author of the Thread
Originally Posted by Xeno
Nothing to do with steam.
I don't have steam and have the "problem" too. RscMap config in the arty module didn't get updated in patch 1.04, class Task is still missing the new fields that were introduced with patch 1.03, that's all.
Xeno
Well it does have to do with different releases. (regions?) Some people get it and some people don't. I'll install my dvd version tonight and do some diff's.
If they don't fix it soon I am thinking of just including the artillery scripts with missions, with fixed configs. And a better arty map! using the mortars on that huge zoomed out thing is atrocious.
I'm not able to vote since the poll is closed, but I have this same error pop up and I don't have the Steam version (ordered DVD-box from http://gogamer.com, if that matters).
I downloaded the mortar mission linked in the original post, and got the same error that I get when trying to do it myself in the editor. I'm not sure exactly what the error means, but it seems to cause some strange occurrences with player-operated artillery firing. For instance, I set up a bunch of civilian groups (20 in all) in Chernogorsk, and then shelled it 30 times with the M119 using High Explosive shells. After that was done, I got in an empty heli and flew to the city myself. When I got there (and I tested this a couple of times), I saw what appeared to be "minor" building damage, a few downed trees, no destroyed vehicles (Ambient Civilian Vehicles module running), no sign posts knocked over, and a fair number of dead people with a few wounded scattered around as well.
To contrast that a little, placing a M119 inside the city and using direct fire on buildings there would blow up vehicles that were a moderate distance away, and only a couple direct hits would bring down many of the structures (the International Hotel only took 3 or 4 I believe). While I expect the long range shelling (and WOW is the minimum range not very minimal - especially for the MLRS) to be less precise than direct fire, and not necessarily get direct hits on buildings super often, I can't understand how it wouldn't have at least destroyed some vehicles - and after 30 rounds in roughly the same spot, probably knocked down a building or two as well.
Also, from playing around with the editor myself, it also seems as though the SADARM rounds for the M119 don't function if fired manually at buildings or tanks (haven't tested them with a fire mission). Also, firing off White Phosphorous rounds seemed to kill individuals that were very near where the round landed, but not much else - firing into a group that I set up on a hillside didn't kill all of them, despite their close proximity to one another. I've also fired WP rounds into buildings near the gun position and ran through the cloud 5-10 seconds later without taking any damage - shouldn't it be dangerous for a while?
So...what does the error mean exactly? Obviously the M119 shells do something when fired by a player through the artillery system, even though I suspect they aren't doing as much as they probably should.