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Thread: Patch 1.05 suggestions

  1. #81
    Quote Originally Posted by lol4444 View Post
    This addition of "suggested orders" that come up instead of the list of order numbers is a big distraction, it forces you to look at the text and scroll on the list of orders with your mouse, very often what happens is I select a soldier, I realize that the order I want is not there in the quick list, I have to hit backspace, then backspace again, I get lost, reselect soldiers, make sure I do keystrokes in the right order just to be able to finally give the order that in Flashpoint or Arma I would have been able to give in half a second.
    )
    you don't have to hit backspace if you don't see the order in the quick list. just use the digit numbers as you always did in operation flashpoint.

    ex:
    -press F4 (you select a soldier and see the quick order menu on the left)
    -press 4 then press 1
    -the AI disembark

    so I don't understand where is the problem about this quick order menu when you can just ignore it.

  2. #82
    add settings for the size of the (irritatingly huge) joystick dead zones (mainly a problem with using rudder pedals in helis, but shows in other places too)... iv got a lot of pretty accurate input hardware here thus i want ZERO dead zone (you know.... like in real life) but even by hacking settings files i cant seem to change this, with my steering wheel set to 900degree mode i have to turn the wheel about 30 degrees before the game registers any movement at all, even in 360degree mode the dead zone is FAR too big. (there is a reason why pretty much every computer game in the last 20 years has given us sensitivity AND dead zone settings... why is it missing here?!?!)

    add a line of code to remove the steer too speed limit on vehicle controls when the user is using an analog input (makes perfect sense for driving on a keyboard, dont want the steering to instantly shoot to 100% lock just coz the user taps the key, but by god is it annoying when you have a gaming wheel strapped to the desk, you turn the wheel where you want it, then a second later, the little virtual guy finally does the same... just in time for you to crash into a tree)
    [i think its fair to say that games should do their best to never knowingly break the immersion.. but the current steering system reminds me that im not connected to anything EVERY time i turn a corner in a car, and the delay makes driving a chore you have to do to get anywhere, not the fun it could be]

    add a 'clear all menus' button, specifically for use with macros/programmable keyboards (i.e. say you have a key set to do '8,3' (formation wedge), but you are already in menu 1 (move)... hit that macro key and you will tell your guys to find cover, then call up the 'engage' menu)
    also for use as a 'panic' button

    unplug the thing which makes the fire button confirm something in a menu... you have a button specifically for that in the config and there is no need to cross the function (i for one would like to be able to interrupt setting up a command to shoot someone without the game sending whatever happens to be highlighted as the command (instead of shooting the gun)).
    in combination with this you will also need to add an exception for those who DO want to use the fire button to execute menu items, then they can just config the fire key to both functions... basically 'if 'in a menu' do 'execute menu item', else 'fire gun'. (which it sorta already does, only it needs to be using two inputs to a single function, not a single input to two functions)

    Why cant i toggle zoom on weapons with scopes?, i can do it by holding a button!

    also nice, but certainly not what i would consider essential:
    hook up the lean left/right buttons to work inside (some) vehicles, specifically the likes of AH1z, where it would be good to be able to lean closer to the glass to look down (or possibly lean to the side to look around the co-pilots (huge) head ... im not sure thats actually possible in real life tho, probably too much stuff in the way)

    oh, also... in campaigns, give us a 'save and exit' option in the debrief menu after completing a mission, currently you force us to load the next mission then 'suspend'... its not like you need to trick us into playing the next mission immediately, you already have our money.

    oooooh, and!... co-pilots/gunners can be a serious pain in the a' sometimes, buzzing around a target area in a gunship, you spot a Schilka and order 'switch to hellfires' to take it out before it gets you.... but no.... the idiot gunner has decided that he wants to shoot at riflemen with the cannon instead and will refuse to change. (i can see that one being a massive headache to fix, but it does wind me up at times)

    ---------- Post added at 06:39 PM ---------- Previous post was at 06:07 PM ----------

    Quote Originally Posted by lol4444 View Post
    add the option to disable the "quick orders" menus that come up when you select one of your team members
    amen,
    i dont find it much of a problem, but i do NEVER use it, in favor of macros and just knowing how to navigate the menus.
    Last edited by OOPz; Sep 20 2009 at 17:16.
    'be carefull who you befriend, they will eventually ask you for something' - George Carlin

  3. #83
    Notorious TINY title gang member colossus's Avatar
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    So many small and annoying bugs and forgotten mistakes that have been there form the OFP and ArmA days. This is what drags this game down from time to time.

    +1 on zGuba's suggestions.

    Other then that you have the smaller annyoing things such as

    AI
    -Prevent AI (Gunner) from selecting weapons while in 'Manual Fire'
    -AI does not follow the order 'Hold Fire' (as Alex72 suggested)
    -Improving AI driving in columns (start and stop, start and stop, so on..)
    -Adjust minimum height when AI aircraft attacks a target or adjust AI awareness/pathfinding to prevent AI crashing into a hill or trees.
    -Improve pathfinding for AI drivers in vehicles. A specially from waypoint to waypoint in 'safe' or 'careless' mode.


    All improved in betas - 19. december 09

    Animation
    -Adjust the casing/cartridge animation for the AK74 and AK74U. They fall straight down after exiting the chamber. This is not the case for the other weapons such as the AK107 and M16A4.
    -Missing bolt animation on the SVD (sniper)

    Others/mix
    -Better turning on the C-130 (as G-Xavion suggested)
    -On several vehicles you can't change sight view/zoom (as gunner) when you're using the secondary, third, fourth, etc. weapon. Can only change sight view when selecting the primary weapon.
    -FAB500 bombs does not disappear after use on the Mi-24P (Russian).
    -Remove or adjust (blurry edges) lightcones. Real life this can only be seen in fog or dense rain.
    -Adjust colour coming from street lights, fires and fireplaces. They are rather yellow-greenish (And no, it's not my monitor. I can assure BI about that)
    Last edited by colossus; Dec 19 2009 at 13:57.
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  4. #84

    Suppression!?

    I don't know about the rest of you guys, but there has been an option in the context-sensitive command menu called "suppress" since basically 1.00, and every time a patch is released, I'm hoping that clicking that option will get the selected AI troops to actually suppress a physical position, but unfortunately that's been wishful thinking thus far.

    BIS, please make the "suppress" command work. The guys who did FFUR/SLX mod for the original Flashpoint were able to implement some form of a suppression system and the Codies have demonstrated in E3 that they have a working suppression system. Either add an "enemy position" that makes the AI fire upon some physical position or get rid of that option (preferably the former because I would like the game even more if I could tell my guys to lay down suppressing fire).

    On another note, perhaps this change might not be implemented in 1.05, but an option to enter buildings (like demonstrated in OFPR) would be awesome. Not a huge make-or-break feature, but just another nice little feature if implemented. Thanks.

  5. #85
    I want the stance accuracy bug when crouching with rifles or standing with AT to be fixed. It's stupid that a reflex sight can misalign.

  6. #86

    change in crewed UI

    change the way that ai are arranged on the bottom so crew members are right of the vechiles that they are riding and slightly off of bottom behind the member that is driving.

  7. #87

    Pathfinding

    Also, people have already mentioned AI driving and etc. numerous times, so I'll leave that be. I'd like to add, though, that the AI seems to be wildly allergic to crossing bridges: they'll risk swimming and losing their gear rather than cross a bridge. I don't know if this is realism or not, but I think at some point, the AI should be able to cross a bridge without suffering some kind of a stroke or seizure which causes them to run around in circles in the process.

  8. #88
    with deployment show where units will spawn out hi-light arrow or alike. Stop commanders putting where units end up jumping.

  9. #89
    -stop playing the little 'death music' after the player is killed, when the player switches to a live character (team switch function).


    Quote Originally Posted by RasdenFasden View Post
    I want the stance accuracy bug when crouching with rifles or standing with AT to be fixed. It's stupid that a reflex sight can misalign.
    I agree with this completely, it is very annoying.
    I use the crouched position a lot during firefights and I have to press 'strafe left' or 'strafe right' very lightly & quickly every 2 seconds to realign the sights.
    FFF mantra : First to see, First to shoot, First to kill
    Take ArmA II to the next level, thanks ArmaHolic team for the great website !

  10. #90
    Please BIS can you take a look at Piccoly's LandTex ground texture addon and maybe consider something similar? The ground textures are so blobby as it is now and it looks weird really. It look weird especially when flying. Just a bit smoother textures would be super. We can always use addons, but i think it appeals more if its in the core game, and its hard for many to go online as so few allows textures.

    Borrowed Gaia's screenshot here: Ground textures ARMA2 original.
    LandTex addon: LandTex ground textures

    Alex


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