This thread is for all 1.05 related suggestions
Heres a few to start off the thread.
How about If you steal an enemy truck, the enemy (AI) sees a friendly unit (or real player) sees a green nametag.
If the truck gets too close, say 50m, the AI should be able to tell as the driver is clearly viewable from that distance and the tag should come up as red for real players. What does everyone else think of this feature?
Another suggestion is the windows in vehicles which you can't see through when you're viewing from inside such as the BMP3; I think you should be able to see through the windows so you can tell whats outside, even as a passanger. -yes there is the option to view directly through the window in 'driver mode' but then you can't see the state of your friendly units in the vehicle and the damage it has taken (from bullet holes in the walls etc)
And the right and left gunner also can't see where their gun will fire if crosshairs are disabled because all they see is a window. I'm not sure what happens if they turn out but when they're under heavy fire they don't want to be outside![]()
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I already wrote this issue two times weeks ago. It seemes the devs do not read all bug reports. Ok, much to ready. 

