# Thread: Mouse lag fix still doesn't fix the mouse turning ratio

1. Doesn't the in-game translation of fast mouse movement rely a lot on the mouse it's dpi? I've always thought that slower mouse movements translate better (in games) because the fast mouse movement doesn't 'send' enough 'movement-data' to windows, unless the mouse has a lot of dpi.

2. @Zeep
In this case the 'problem' is related to the gun-animations I think. There seems to be some blending between animations or something that is probably intended as a feature.

I've experimented a bit and the problem is not related to the mouse DPI. I've got a Logitech G9 (and I've messed around with the Different DPI settings). The mouse-frenzy is definitely tied to to the 'gun' animations as you do NOT experience Mouse acceleration when looking in 'Freelook' mode.

-K

3. To me, this is just your maximum turn speed that kicks in. If there's some acceleration configured on mouse, who knows....

4. Originally Posted by whisper
To me, this is just your maximum turn speed that kicks in. If there's some acceleration configured on mouse, who knows....
Hard to tell from the video whether it's just the turn speed limitation, but I would say it's definitely possible. Once your mouse movement crosses the turn speed threshold, moving the mouse faster will make you turn less (per distance of mouse movement).

The math is simple:

Let's say the maximum turn speed in the game is 180°/s (one hundred and eighty degrees per second) and your horizontal mouse movement translates to 90°/cm (ninety degrees per centimeter), meaning you have to move the mouse 2cm to the right to do a 180° right turn.

This means that the fastest you can effectively move the mouse is 2cm/s. Anything above that will cross the turning speed threshold, meaning your turning speed will be calculated purely by the amount of time your mouse spends moving. In other words: the faster you move your mouse, the less you will turn - no matter how far you move it.

When you consider that the maximum turning rate (in our example) is 180°/s, slamming the mouse over the mouse mat at breakneck speed while only making contact for 0.2 seconds will cause you to turn a whopping 36°. If we factor in another 0.2 seconds to move the mouse back to the original position, we would need 2 seconds to make a 180° turn - twice as long as if you simply moved the mouse slowly. But since you slammed the mouse across whole the mat five times, you'll be wondering what the hell went wrong...

5. Originally Posted by whisper
To me, this is just your maximum turn speed that kicks in. If there's some acceleration configured on mouse, who knows....

Works fine everywhere else. If I slam my mouse around in windows, the cursor slams around. If I slam my mouse around in other games, my character does a pirouette.

6. Originally Posted by MehMan
If I slam my mouse around in other games, my character does a pirouette.
That's because other games don't have turn speed limitations.

7. Originally Posted by MehMan
If I slam my mouse around in other games, my character does a pirouette.
Yeah thats so realistic, almost as realistic as BF2 and COD.... geez

8. Originally Posted by JW Custom
Yeah thats so realistic, almost as realistic as BF2 and COD.... geez
You're still missing the point.

I just want it back like it was in OFP. You know, where this very system work flawlessly and it still didn't make the game into a fragfest.

9. Originally Posted by MehMan
You're still missing the point.

I just want it back like it was in OFP. You know, where this very system work flawlessly and it still didn't make the game into a fragfest.
Yep, the ofp way is bettet

#### Posting Permissions

• You may not post new threads
• You may not post replies
• You may not post attachments
• You may not edit your posts
•