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Thread: Mouse lag fix still doesn't fix the mouse turning ratio

  1. #11
    Quote Originally Posted by huendchen View Post
    In ArmA you have a limited turning speed. You can't rotate your body a full 360° within a tenth of a second in real life, so you can't do it either in ArmA.
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH...

    call of duty fan boy, I would love to see you, in full combat gear weighing over 30 kilos, do a 360 degree turn in a tenth of a second...

    this is a simulation style game, not an arcade one.

  2. #12
    Quote Originally Posted by Delta 51 View Post
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH...

    call of duty fan boy, I would love to see you, in full combat gear weighing over 30 kilos, do a 360 degree turn in a tenth of a second...

    this is a simulation style game, not an arcade one.
    Fail. Read his post again, more thoroughly this time.


    Quote Originally Posted by MehMan
    It's all about character control, like the running and stopping debacle. I am holding a mouse, not moving on my own, I need to be able to corelate the mouse turning speed with my character turning speed. Right now it's not really making sense. You turn your mouse quickly, you don't move anywhere. You move slowly, you move tons. You're not really in control if you can't control the character. All you're doing is using suggestive measures. And ArmA/ArmA2's control system is still clunky as hell. It's all as slow as it was made in a motion capture studio. Somebody should've been firing an airsoft rifle into the actor, he would've hurried up and had snappier reactions.
    Correlating mouse movement speed with character turning speed will only ever work 100% if character movement is just as uninhibited as the mouse is. Since the turning speed is limited, a short and fast mouse movement will obviously have less effect than a long, slow one over the same distance. The only way to remedy this would be to remove the limits on turning speed.
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  3. #13
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    Quote Originally Posted by MehMan View Post
    when I say turning ratio, I mean the speed with which you have to turn the mouse to complete a 360° turn or 180° turn. In my example, I put the mouse on one end of the mousepad. I slowly move the mouse to the other end and before I reach the middle of the mousepad(far from it) I've made a 180° turn(if I continue moving the mouse slowly to the other side of the pad I make a 720° turn) . Now if I move the mouse rapidly from one end of the pad to the other, I reach the halfway point and I've done a 60° turn.

    This has been pointed out a few times by several people and I think it's worth having a look into and fixing it. Turning off mouse pointer precision does nothing, tested.
    Yes please now that we got it to BF2 spinning around style could we then also make CS style please please let it be so unreal and about who got the best mouse please please.... LAME

    It's fine as is, please don't listen to the fraggers
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  4. #14
    I agree that it shouldn't be 100% synced to the mouse movement like in CS Source, because that is totally unrealistic and does not promote the sort of gameplay we are after. Even so, there are mouse control issues that really ruin the game for me at the moment. Even at decent frames per second there is some mouse latency, even with Vsync and pre-rendered frames to 0.

    I can acquire a target in my crosshairs in real life faster than I can in a game, simply because the feel is totally out. I can appreciate capping the maximum speed that you can move, but the lag and odd pointer acceleration wreck the experience because they make movement in the game unpredictable.

  5. #15
    That comes with experience in the game though. I felt it was hard in the beginning. Not anymore. The occasional fast paced DM games im doing tells me my aim is fast and good.

    Could it be a bit better? Maybe, but please for everything that is holy - no super movement a la CS/BF2 that some people seem to want. Not the correct game for that.


  6. #16
    I've played OFP and ArmA for years, the aiming system in OFP was much much better because it was more responsive. The mouse in ArmA and ArmA 2 has a certain lag to it. Maybe it's because my system is slower so the effect is more pronounced. Higher frames mask the problem because it brute forces through it, pumping out more frames per second.

  7. #17
    Quote Originally Posted by Bushlurker View Post
    Go into vehicle controls - you'll see that "mouseleft" and "mouseright" are associated with "turn MORE left" and "turn MORE right"... delete these two binds, and rebind mouse left and right to plain old "turn left" and "turn right"....B
    3FFIN' BRILLIANT Bushlurker!! You are my hero for the rest of the day. Thanks!

  8. #18
    Chief Warrant Officer MehMan's Avatar
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    Quote Originally Posted by huendchen View Post
    You can't rotate your body a full 360° within a tenth of a second in real life, so you can't do it either in ArmA.

    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH...

    call of duty fan boy, I would love to see you, in full combat gear weighing over 30 kilos, do a 360 degree turn in a tenth of a second...

    this is a simulation style game, not an arcade one.

    Way to miss my point.

    I can acquire a target in my crosshairs in real life faster than I can in a game, simply because the feel is totally out. I can appreciate capping the maximum speed that you can move, but the lag and odd pointer acceleration wreck the experience because they make movement in the game unpredictable.
    Yes, that's the deal. It just feels as if there's a bunch of bricks tied to my charater's arms and the faster he tries to move the more it slows him down.

    Anyway, here's a vid I made to demonstrate what's bother me:


    Not input lag, but just that the slower I move my mouse, the faster my character turns.
    Last edited by MehMan; Sep 15 2009 at 18:20.
    Click here
    Spoiler:

  9. #19
    Quote Originally Posted by anessen View Post
    I've played OFP and ArmA for years, the aiming system in OFP was much much better because it was more responsive. The mouse in ArmA and ArmA 2 has a certain lag to it. Maybe it's because my system is slower so the effect is more pronounced. Higher frames mask the problem because it brute forces through it, pumping out more frames per second.

    This has been my experience as well.

  10. #20
    Quote Originally Posted by Delta 51 View Post
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH...

    call of duty fan boy, I would love to see you, in full combat gear weighing over 30 kilos, do a 360 degree turn in a tenth of a second...

    this is a simulation style game, not an arcade one.
    HAHAHAHAHAHAHAHHAAAHHAHAHAH I would love you see you a misread a post, then post some abuse at the author of said post and actually reiterate his point in your mocking whilst making a knob of yourself.

    Oh wait, you already did......

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