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Thread: Mouse lag fix still doesn't fix the mouse turning ratio

  1. #1

    Mouse lag fix still doesn't fix the mouse turning ratio

    when I say turning ratio, I mean the speed with which you have to turn the mouse to complete a 360° turn or 180° turn. In my example, I put the mouse on one end of the mousepad. I slowly move the mouse to the other end and before I reach the middle of the mousepad(far from it) I've made a 180° turn(if I continue moving the mouse slowly to the other side of the pad I make a 720° turn) . Now if I move the mouse rapidly from one end of the pad to the other, I reach the halfway point and I've done a 60° turn.

    This has been pointed out a few times by several people and I think it's worth having a look into and fixing it. Turning off mouse pointer precision does nothing, tested.
    Last edited by MehMan; Sep 12 2009 at 19:56.
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  2. #2
    Staff Sergeant Mudkip's Avatar
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    That's called mouse acceleration, Windows mouse acceleration settings don't do anything because ArmA 2 uses its own system.

  3. #3
    Sergeant Major JuggernautOfWar's Avatar
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    Quote Originally Posted by Mudkip View Post
    That's called mouse acceleration, Windows mouse acceleration settings don't do anything because ArmA 2 uses its own system.
    I hate how so many games nowadays use all these settings exclusively for this one game, rather than using your OS settings. It has it's upsides, but it's so annoying when the game does something you can't control. Such as ArmA II has no option for mouse acceleration, only smoothing. ArmA II has no option for 5.1, 2.1, 7.1 etc speakers either...
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  4. #4
    Quote Originally Posted by Mudkip View Post
    That's called mouse acceleration, Windows mouse acceleration settings don't do anything because ArmA 2 uses its own system.
    if i set my Logi mouse acceleration it is accelerated in the game.
    On the sound/ 5.1 ect, it use the default DX sound driver, which is to your sound device. So yeah its not a "in game " option, but it is a option. Same as my mouse i can use my mouse software, and see it its effect in game.
    Last edited by kklownboy; Sep 13 2009 at 17:38.
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  5. #5
    Such as ArmA II has no option for mouse acceleration, only smoothing.
    We didnt even have smoothing 2 weeks ago, and now we do...

    And like kklownboy i can also change speeds on my mouse directly in the game. A trick to be able to move fast back and forward that works for me (and have been working since day 1) is to lower the smooth a lot and through the nvidia cpl set Pre Rendered Frames to "1". That makes me turn super fast and easy without having to "lift the mouse" off the mat and move again.

    Alex


  6. #6
    In ArmA you have a limited turning speed. You can't rotate your body a full 360° within a tenth of a second in real life, so you can't do it either in ArmA.

  7. #7
    Ya but, I find that steering a ground vehicle in ARMA II is more difficult that ArmA. It is less responsive and when it finally does do something, it tends to oversteer. How do you fix that?

  8. #8
    CWR² Developer Bushlurker's Avatar
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    Go into vehicle controls - you'll see that "mouseleft" and "mouseright" are associated with "turn MORE left" and "turn MORE right"... delete these two binds, and rebind mouse left and right to plain old "turn left" and "turn right"....


    B


  9. #9
    Chief Warrant Officer MehMan's Avatar
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    Quote Originally Posted by huendchen View Post
    In ArmA you have a limited turning speed. You can't rotate your body a full 360° within a tenth of a second in real life, so you can't do it either in ArmA.
    IT'S LIKE REAL LIFE, IT'S FINE! Seriously, think it over.

    It's all about character control, like the running and stopping debacle. I am holding a mouse, not moving on my own, I need to be able to corelate the mouse turning speed with my character turning speed. Right now it's not really making sense. You turn your mouse quickly, you don't move anywhere. You move slowly, you move tons. You're not really in control if you can't control the character. All you're doing is using suggestive measures. And ArmA/ArmA2's control system is still clunky as hell. It's all as slow as it was made in a motion capture studio. Somebody should've been firing an airsoft rifle into the actor, he would've hurried up and had snappier reactions.

  10. #10
    Staff Sergeant Mudkip's Avatar
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    Quote Originally Posted by Bushlurker View Post
    Go into vehicle controls - you'll see that "mouseleft" and "mouseright" are associated with "turn MORE left" and "turn MORE right"... delete these two binds, and rebind mouse left and right to plain old "turn left" and "turn right"....


    B
    OMG! Thanks.

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