Well, don't forget that BIS makes Arma2 and BIA makes VBS2. I always assumed there wouldn't be a lot of mutual back-scratching between the two, but the recent update about Operation Arrowhead proves otherwise, and I was quite surprised by that. I guess that BIS just makes the game engine, and fiddles in some addons, and then sells it to BIA who then put in their own addons they've created over the years. And now it's going the other way around I guess.
Btw, don't forget that some mod making teams who put features into VBS (like COC did with the VBS arty module), and the reason why you didn't see mods like COC arty come from OFP to Arma was because some (or most) mod making teams asked money for their code, and BIS wasn't willing to pay.
If VBS2 blows your mind then buy VBS2.
One costs the price of a small used car while the other, a movie with snacks.
Really this argument is played out beyond death
~The bearly literate pugilist~
Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829
Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!
Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666
It's business. Why should the military pay thousands of dollars for VBS2 if they could get the same features in ArmA 2 for 50 bucks?
Because they won't get the same features that you get in VBS2 and you won't get the kind of support you get with VBS2 and you won't get an instructor tool in ArmA2 and and and and. You get the picture. VBS2 is different, it's a training tool, not entertainment. Get over it already.
Jeez, some people.
Thank you for your your replies Mike84 & froggyluv. froggyluv I need you to read the statement again. The subject I'm shooting for here is. How we in the BIS community can advance the game play in ArmA II without the $1500 price tag that comes with VBS I-II. I'm speaking very high qulity addons here. Such as fully functional ships (Cruisers, CVN's, Destroyers, Frigate's LHD's etc). Ways to make ArmA II + tacticly sound for use that wish for the simulation side of ArmA line. Thanks.
...Free people unbanable...
randir14 & MehMan thank you for your replies. Again. What we can do to bring the game play more like VBS I-II for does of use that love the simulation view of the game?
Ill say OFP/ARMA/ARMA2 can easily compete with the (hyped)VBS systems, if you factor in community made addons.
Id love to see BIS learning more from BIA and how they do things for the military.
BIA + BIS making a game closer together would be a win-win situation for all. I doubt many VBS 2s are sold anyway, despite its big price tag I just dont think it has the potential to sell to cover the costs like a commercial game has.
BTW youll get this reply for free, no reason to thank me.
Last edited by sparks50; Sep 12 2009 at 20:19.
Thanks for your reply kklownboy. But what of those players that get in to the game to do if they themselves can't mod. They can do like me and hire a team. But your basic working gamer don't have that kind of money. What say you?
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Thank you sparks50 for your reply. I in total agreemnet.