Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: How do I extract a model and reskin it?

  1. #1

    How do I extract a model and reskin it?

    I'm trying to extract the Black hawk, I have the Arma 2 sdk kit, but I do not know how to extract it or anything else. I'm lost.

  2. #2
    First Lieutenant PuFu's Avatar
    Join Date
    Feb 17 2007
    Location
    unallocated
    Posts
    5,385
    Quote Originally Posted by CornFlakes View Post
    I'm trying to extract the Black hawk, I have the Arma 2 sdk kit, but I do not know how to extract it or anything else. I'm lost.
    You need a derapify/depbo tool first. Just google or search BIS forums for one ( i for once am using kegetys cpbo and/or eliteness

    This link might also help you:
    http://forums.bistudio.com/showthread.php?t=82405
    You should be able to find your MH60 in \ArmA2\Addons\air.pbo.
    The name of the file is: MH_60mg.p3d

    BUT:
    models in your game are binarized. That means that your O2 won't be able to load them

    If you want to re texture it, you won't need the model in a first phase anyways, you would need its textures. Those you can find in \ArmA 2\AddOns\air\Data\ and should all begin with either uh60 or mh60. The texture files are .paa format (you should be able to open those with texView 2 or with PS (if you have the proper plug-in).

    Once you are done with retexturing it, you would basically need to hex-edit the binarized p3d and change the paths of the files with the ones you want.
    I am not gonna explain here how to hex-edit, due to lack of time, but you will need a hex-editor, and would need to make sure that the length of the changed path matched the original one

    or you could always way and see if BIS are gonna release the MLODs....or use ArmA 1 mlods for now (the model is pretty much the same with really small changes to the rvmat and other tiny things)

    Spoiler:

  3. #3
    Ok, cool thanks for the hand.

  4. #4
    In ArmA2 nearly all objects are prepared to retexture them without any path editing.
    All texture versions use other textures but the same model !

    Have a look into the config to see how it's made !
    Don't think Beta!

  5. #5
    First Lieutenant PuFu's Avatar
    Join Date
    Feb 17 2007
    Location
    unallocated
    Posts
    5,385
    oh yeah correct, slipped my mind....check the config for the unit/model you want to retexture, and have a look over hidden selections...

  6. #6
    Well I tried to open a texture in photoshop with the correct plugin aswel as in texview and neither of them show the picture

  7. #7
    First Lieutenant PuFu's Avatar
    Join Date
    Feb 17 2007
    Location
    unallocated
    Posts
    5,385
    Quote Originally Posted by sarge4267 View Post
    Well I tried to open a texture in photoshop with the correct plugin aswel as in texview and neither of them show the picture
    which .paa file

    what version of PS .paa plugin. TexView 2 (arma2 toolset?)

    EDIT:
    confirm that i cannot open it with PS CS4 x64. Can do with PS CS3/4 32 though
    can defo open it with texView
    Last edited by PuFu; Sep 9 2009 at 14:16.

  8. #8
    Quote Originally Posted by pufu View Post
    confirm that i cannot open it with PS CS4 x64. Can do with PS CS3/4 32 though
    can defo open it with texView
    I also cannot open .PAA files with PS CS4 x64, however I can also open it with PS CS4 32 bit. And of course, all the time with TexView.

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

  9. #9
    What is the process to get this working once you have retextured the file? I am working on a beret retexture (just for my own use) and I don't know what to do now!

  10. #10
    how do you view hidden sections in the config.bin so you know which textures to re-texture ?

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •