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Dwarden

RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)

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We are releasing some information related to materials basics, texture maps etc. You may find them useful for Your projects.

1. RVMAT Basics (SuperShader, MultiMaterial, SkinShader, Procedural/Glass/Water/Detail/Normal/Specular/Tree etc. maps)

URL: http://community.bistudio.com/wiki/RVMAT_basics

Done: SuperShader for MAX and MAYA (no .fx files yet)

http://community.bistudio.com/wiki/Super_shader

Done: MultiMaterial for MAX (no sample .mcr script yet)

http://community.bistudio.com/wiki/Multimaterial

Done: SkinShader (no sample MAYA cgfx (screenshot) yet)

http://community.bistudio.com/wiki/Skin_shader

Done: Face wound textures

http://community.bistudio.com/wiki/Face_Wound_Textures

Done: Static Environmental Reflections (published mainly for compatibility reason as SuperShader (includes environmental map/fresnel) replacing this functionality)

http://community.bistudio.com/wiki/Static_Environmental_Reflections

* - some hints about physical properties at bottom http://community.bistudio.com/wiki/RVMAT_basics#Physical_properties (including Bullet Penetrability )

2. Texture Map Types (includes HQ NM)

URL: http://community.bistudio.com/wiki/Texture_Map_Types

3. Post Process effects

URL: http://community.bistudio.com/wiki/Post_process_effects

4. Unit ergonomics (Soldier model proportions)

URL: http://community.bistudio.com/wiki/Soldier_model_proportions

5. Weapons settings (some informations about weapon configs)

http://community.bistudio.com/wiki/Weapons_settings

6. Damage:

7. other documentation per demand and as needed

@TBD

NOTE:

Please don't edit these wiki pages w/o some prior discussion with BI staff as we will add more info into these in future ...

Per demand => if it's possible i will see what can be done about such requests ... if you not post here just bug me on ARMA2 irc channel

Edited by Dwarden
ppeffects
  • Like 1

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:D love the the fact that we have a viewport shader finally :) was gonna build one myself but thank god I dont have to :). One question though, where can i download the fx file?

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well such are on hold decision for later (You will need wait at least two weeks) ...

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Nice, finally explanation of this post processing scripting!

Edited by USSRsniper

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Nice...2 questions: Could you please put on some config hints/tutorials for a helicopter (aswel as the model config) or maybe a basic structure for a heli config? What about the supershader for max?

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erm SS for max should be there ... just no 'files' yet ..

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erm SS for max should be there ... just no 'files' yet ..

ah ok...any idea on when releasing it?

I really appreciate your work!

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newly point 6) (in first post) available now @ Your BIKI :cool:

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Cheers Dwarden!

Any chance to get the max/maya shaders?

Especially since those are already made?

Kind of sick of of using 3rd party DX shaders :)

Edited by PuFu

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Any chance for the SuperShader.fx for 3DS, yet? :(

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