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Thread: RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)

  1.   Click here to go to the next Developer post in this thread.   #1

    Exclamation RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)

    We are releasing some information related to materials basics, texture maps etc. You may find them useful for Your projects.

    1. RVMAT Basics (SuperShader, MultiMaterial, SkinShader, Procedural/Glass/Water/Detail/Normal/Specular/Tree etc. maps)
    URL: http://community.bistudio.com/wiki/RVMAT_basics

    Done: SuperShader for MAX and MAYA (no .fx files yet)
    http://community.bistudio.com/wiki/Super_shader
    Done: MultiMaterial for MAX (no sample .mcr script yet)
    http://community.bistudio.com/wiki/Multimaterial
    Done: SkinShader (no sample MAYA cgfx (screenshot) yet)
    http://community.bistudio.com/wiki/Skin_shader
    Done: Face wound textures
    http://community.bistudio.com/wiki/Face_Wound_Textures
    Done: Static Environmental Reflections (published mainly for compatibility reason as SuperShader (includes environmental map/fresnel) replacing this functionality)
    http://community.bistudio.com/wiki/S...al_Reflections

    * - some hints about physical properties at bottom http://community.bistudio.com/wiki/R...cal_properties (including Bullet Penetrability )

    2. Texture Map Types (includes HQ NM)
    URL: http://community.bistudio.com/wiki/Texture_Map_Types

    3. Post Process effects
    URL: http://community.bistudio.com/wiki/Post_process_effects

    4. Unit ergonomics (Soldier model proportions)
    URL: http://community.bistudio.com/wiki/S...el_proportions

    5. Weapons settings (some informations about weapon configs)
    http://community.bistudio.com/wiki/Weapons_settings

    6. Damage:


    7. other documentation per demand and as needed
    @TBD


    NOTE:
    Please don't edit these wiki pages w/o some prior discussion with BI staff as we will add more info into these in future ...

    Per demand => if it's possible i will see what can be done about such requests ... if you not post here just bug me on ARMA2 irc channel

  2. #2
    love the the fact that we have a viewport shader finally was gonna build one myself but thank god I dont have to . One question though, where can i download the fx file?

  3.   Click here to go to the next Developer post in this thread.   #3
    BI Developer Dwarden's Avatar
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    well such are on hold decision for later (You will need wait at least two weeks) ...

  4. #4
    Ah I thought I was going blind.

  5. #5
    Nice, finally explanation of this post processing scripting!
    Last edited by USSRsniper; Sep 8 2009 at 23:01.

    "Man is condemned to be free; because once thrown into the world, he is responsible for everything he does."
    -Jean-Paul Sartre

  6. #6
    Nice...2 questions: Could you please put on some config hints/tutorials for a helicopter (aswel as the model config) or maybe a basic structure for a heli config? What about the supershader for max?

  7.   Click here to go to the next Developer post in this thread.   #7
    BI Developer Dwarden's Avatar
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    erm SS for max should be there ... just no 'files' yet ..

  8. #8
    Quote Originally Posted by Dwarden View Post
    erm SS for max should be there ... just no 'files' yet ..
    ah ok...any idea on when releasing it?
    I really appreciate your work!

  9.   Click here to go to the next Developer post in this thread.   #9
    BI Developer Dwarden's Avatar
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    Added Skin Shader details http://community.bistudio.com/wiki/Skin_shader
    linked from main RVMAT list

  10. #10

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