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Thread: ARMA 2: District 9

  1. #1
    Private First Class P. Gaudette's Avatar
    Join Date
    Aug 20 2009
    Location
    Ontario, Canada
    Posts
    22

    Post ARMA 2: District 9

    I've decided to take it upon myself to create a mod based on the District 9 that was recently in the movie theatres. Anyone who would like to help is encouraged to Private Message me.

    Plans for First Release
    - MNU Agents, Weapons, Vehicles
    - New Particles / Effects, Etc

    We're looking for
    - Modelers
    - Animators
    - Artists / Texturist / Designer
    - Scripters / Coders

    If you have any suggestions that you think can help us, please let us know. The project is started and a WIP will be posted as soon as the first couple things have been completed or are ready for your eyes.

  2. #2
    I'm a begineer coder, and wouldn't mind helping out!
    Specifications
    Core i7 975 Extreme Edition 8MB Cache
    Asus Rampage II Extreme Motherboard
    6GB DDR3 C9 Triple Channel RAM
    2x Radeon HD4870 X2 2GB
    Triplehead2Go + 3 x 19" Monitors

  3. #3
    Ha, I got the idea and you made it come true! Thanks!

  4. #4
    Good luck guys!
    There are two types of ships in this world.... Submarines and TARGETS

  5. #5
    I've found the company who made the vehicles..
    Hope this help a little....

    HTML Code:
    http://www.baesystems.com/ProductsServices/bae_prod_landa_casspir.html

  6. #6
    wow i like the sound of this i loved the movie too!! just imagine being able to battle with those prawn weapons man tht would be awsum!!

  7. #7
    Im South African so if you need any help in finding specific veichles/weapons etc feel free to ask

  8. #8

  9. #9
    Quote Originally Posted by becubed View Post
    This may help a bit as well
    http://www.imfdb.org/index.php/District_9
    Great link, thanks. I'm doing weapon modeling that will help me a ton.

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