About the alpha:
I'm still working on bringing RTE Capture to a clean code base. I'm currently working on the merge-system. But this takes time and motivation.
Once this is done I will remove the current bugs and will move it to beta.
About the alpha:
I'm still working on bringing RTE Capture to a clean code base. I'm currently working on the merge-system. But this takes time and motivation.
Once this is done I will remove the current bugs and will move it to beta.
#include "signatur.h"
"I'm not slacking of. My addon is 'pboing'!"
Blog about the RTE | Pastebin with SQF support
Excellent news! Looking forward to a beta! Used very often here for sure![]()
Can someone please help me, I've looked and checked the forums but cant seem to find the answer. When i place triggers, Im unable to move or delete them. It says in the RTE manual that triggers are used in the same way as the normal editor, but clearly for me that is'nt the case. when i move the mouse pointer over them it doesn't register a trigger at all, Please someone put me out of misery.
Thank you for telling me!
I mean. I have created some sqf with the mod, in my computer. All is working OK. Then I call for them via a trigger with something like:
[] execVm "rte_exported_script.sqf";
In my computer the execution of the script populates correctly a zone with units.
The problem comes when i run the mission on the dedicated server.Then the script is not running, or i think so. No one unit is created.
The dedicated server is luched with -mod=@RTEditor
What is the problem here?
Can be used this mod for this pourpose?
Thank u
I don't get the "RealTimeEditor" then I press "ESC"
EDIT: Forgot to add RTE mod parameter X)
Last edited by nicke157; Apr 11 2010 at 18:41.
@Boreas:
Make sure you have CBA loaded too. Otherwise the RTE won't be initialized and the script will do nothing.
Does this work with arrowhead?
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