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Thread: Simple ArmA 2 Terrain Tutorial

  1. #101
    Ok, first I created the Bis Tools 2 Folder in C: then i got my P: virtual drive then the problem that is halting me is the D**M pbo! Wheres the help when you need it. its giving me " Incorrect Command Line " whet the hell am i doing wrong?

    is there any other program that can unpack pbos and pack them? OFP had a nice one why cant this modern game have a nice application like them?
    Last edited by Civilian_88; Jul 30 2010 at 22:20.

  2. #102
    Hello, the tutorial mentioned in the first post tells me that it's best to install BI Editing tools 2 to a clean empty partition. Why is this and how large does it have to be?
    Also under the setting up visitor part it gives the hint: If you are using arma2.exe from your present game version then you need to replace the bin folder in p:/ with the extracted bin.pbo from your present game version too, otherwise there is a mismatch of shaders. What does this mean?
    I have not started anything yet. Not installed or anything because I want to read as much as I can before... In my experience it's allways best to read first :-D
    I will probably start tomorrow... Any help and/or answers to my questions is much appreciated

  3. #103
    CWR² Developer Bushlurker's Avatar
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    Hi guys...

    OK... a couple of quick answers...
    is there any other program that can unpack pbos and pack them?
    Eliteness is a favourite with many people, it pretty much does everything in a nice GUI... more recently I've been using Kegetys Cpbo (new OA-compatible version) and Mikeros Derapify for unpacking .bin files... it doesn't matter what you use - just pick one and get it installed and working...

    the tutorial mentioned in the first post tells me that it's best to install BI Editing tools 2 to a clean empty partition. Why is this and how large does it have to be?
    Not sure why exactly, but it gets quite big once you unpack everything into P:\ - which is really just a virtual "P:\" drive, its really just a folder in with the BIS Tools... My setup is a 500gb drive split into C: and D: with C: for system & progs, and BIS Tools plus assorted storage on D:... something along those lines if you can arrange it... my current "BIS Tools 2" folder, (which as mentioned above actually contains "P:\" too) currently weighs in at 12.4Gb, so allow yourself a bit more than that if you can...

    If you are using arma2.exe from your present game version then you need to replace the bin folder in p:/ with the extracted bin.pbo from your present game version too, otherwise there is a mismatch of shaders
    When the Tools are installed, you'll find a file called "buldozer.exe" on the P:\ drive - Visitor and O2, etc use this as a basic "viewer" program so you can see your work properly rendered - in effect, its a chopped down version of the actual game .exe...
    Because of this - you can choose to use the actual game .exe file instead - so you're viewing your work in the "latest version"...
    The "BIN" folder needs to match the .exe you use...
    The "Bin" folder on P:\ is installed to match "buldozer.exe" when used as a viewer - if you set the tools up to use "arma2OA.exe" as the viewer, it'll require its own "BIN" folder - so you need to replace the default one on P:\ with the one from OA...
    Thats a techie minor point for later on so, now you know - forget about that for now... concentrate on getting a nice clean default tools install done... then start that Sgt Ace Tutorial!

    *edit* - speaking of SgtAce tutorials... I nearly forgot theres a Sgt Ace "installing the BIS tools" video tutorial HERE which might also be helpful...
    B
    Last edited by Bushlurker; Jul 31 2010 at 16:32.

  4. #104
    ok i tried the Mikeros and nothing the files wouldnt unpack, same with Kagetys i get a "no parameter" error simply i cant unpbo the files.

    im so fraustrated i been for a day with no success, and help is limited

  5. #105
    can someone help me fix this problem?

    using ELiteness: extract pbo>> cannot make folder

  6. #106
    Thank you Bushlurker for making those things a little more clear for me.. I still havent started anything yet... a bit hungover so I think I'll wait. But I have a clean 1Tb drive I will use for the tools, so I should'nt run out of space ...
    I will try to get my install nice and tidy and then i guess I'll be back with more questions. Will check the video tut aswell...

  7. #107
    Basically I posted a question about the binarize process not working, I figured out that the problem was actually an ID10-T error between the chair and keyboard.

    Can't get the map to appear ingame though?
    Last edited by TechnoTerrorist303; Aug 16 2010 at 12:02.
    I refuse to enter into a battle of wits with you. It's against the rules of engagement to attack someone who is unarmed.

  8. #108
    Finish lingor dude , cant wait pls go fast i want to run in there with my clan playing operations and killing enemies on the middle of the jungles

  9. #109
    I've just read this tutorial and it really is easy to understand and use.. Good Job!

    ..But now i've got a problem,
    when i start binPBO, windows (7) immidiately says binarize.exe has stopped working.

    There are 2 files created in the tut\addons folder and it is possible to load the mod
    but when i start the 3d editor or missionwizzard it crashes with the error
    "cannot load material file layers\p_000-000_100.rvmat."

    please help me to get this to work.

    ##Also buldozer doesnt show anything.. i can hover through the map, but when i just press all keys on the keyboard
    (U,I,J,K have visible effect on the level) but when i get in some sort of menu (F1), there are textboxes without text when i click one i get following error
    "No entry 'bin\configt.cpp/RscDisplayConfigure/controls/ControlsPage.arrowEmpty'."
    Last edited by Geo1; Aug 19 2010 at 19:31.

  10. #110
    I'm slowly going insane(er).

    I have successfully got the tutorial island into visitor, imported the sat and mask and then previewed in bulldozer. First run of bulldozer shows the conversion of the textures and the island appears fine. When I run binpbo with settings as stated in the tutorial it creates a PBO file with no errors in configs etc. After all this, the map still doesn't appear in game...

    What are the possible reasons for this and can someone please mail me a hammer so I can beat myself around the head, it's more entertaining and less painful than attempting to get this working.

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