Master Gunnery Sergeant
Well, get ready for a long list:
"Daily usage kit"
Language mod: English'd my Czech copy of A2.
CBA: I'll just say everyone should use this.
FLIR: FLIR for vehicles.
InstantViewDistance for Arma2: Changing viewdistance on the go and in missions with forced vd to 1600m (ew)
GMJ SightAdjustment Sight Adjustment, very useful for sniper missions.
Nice_Boat Tank Damage System Armored vehicles armor fix and improvements.
RKSL Countermeasures I flying shiny objects that distract missiles.
Driving AI fix AI handles turns better.
SDP Cannon Fix Several vehicles now fire with both cannons, as they should.
Object drawing distance tweak: Objects more visible at distance.
VFAI Smokeshell: AI throws smoke to hide itself from enemy fire.
ZGB_Disposal: Disposable launchers are disposable, with automatic tube dropping.
ZGB_Helicopters: Triggerhappy Choppers and FFARs under Pilot's control.
ZGB_Stick2gether: AI stays in formations.
ZGB_VapourTrails: Vapour trails for aircraft. (some might wonder why I use zGuba's VT when I released my own one* - well, I like to keep my modfolders tidy and clean, and zGuba is using a tag for his addons = modfolders more clean )
AT GUI Pack: Crosshairs removal for some weapons, chat window position fixed and vehicle view adjusted. Do like.
LandTex: More beautiful Chernarus.
Night lighting effects: Better night lights, makes nights more enjoyable.
Weapon smoke replacement: This one atleast follows the weapons direction, lol.
HiFi A-10: Badass A-10 sounds!
RH Heli sound: Very realistic helicopter sounds
TangoRomeo's Tracked Vehicles: Awesomely realistic tracked vehicles sound (man I just LOVE driving around in the Abrams now)
VopSound: Realistic weapon sounds.
And if beta patch counts as a mod, then yeah, using beta because of fixes.
I'm also using some addons just for playing around in the editor:
Mercenaries Pack: Aweomse looking pack of various mercenaries, specops and even terrorists.
US Army 2009 Units: I was starting to miss some ACU guys on Chernarus..
Mi-28: ass kicking helicopter.
MH-53E: Big marines transport, yay!
*Which zGuba kindly fixed for 1.0 release
Being underground is too mainstream.
Arma launcher v1.49 ---
Isla_de_Pollo_v1.0_A2 -- fun island
VFAI_Project_ArmaII ----- Ia is great now, take another weapon alone etc..
SLX in wait because bug sound
Last edited by Dalia; Sep 2 2009 at 11:03.
Word to long mod lists.
Here's the mods.
Ai Dispersion Mod
TBR Grenade mod
ASR Camo Faces unlocked
Sakura's Driver mod
Drawing distance tweak
MAP reduced voices
RH Helicopter Sound mod
TRSM Tracked Sound mod
Binkowski's US Army 09
Mushroom's Extra Units
MBG Cartridges Mod
RCIR CDF Spetz
Reli's CRA mod
Ah so much goodness! Man I wish all games coped with mods as easily as the Arma series.
Master Gunnery Sergeant
So true. Best mod managment system ever.
Originally Posted by r3volution
So what is the mod prioritisation system like, then? I get unbelievable slowdowns and pauses in multiplayer games with just a couple of sound mods enabled (i actually have a huge, huge list in my launcher, but most of them are disabled because i've been trying to figure out if there is a conflict going on).
So if i have EliasSound enabled as well as Heli Sounds, Hi-Fi Air and a few other things, and i have EliasSound as the lowest priority, so that the other specialised sound mods take priority, is there a chance they will still conflict? Because i have a pretty fast computer, and even when i lower my draw distance down to 100, i still get periods of gameplay where it'll freeze for 8 seconds, then play for one or two seconds, then freeze for another 8. This can last for minutes at a time, and 8 seconds is a long time to wait for just two seconds of movement. It clearly isn't a performance issue, i can only surmise it's some kind of conflict going on.
The event log is anything but useful as far as i can see. What would you guys advise? Those of you with extensive mod lists, don't you experience playability issues at all? Why not? My game has played like a dream in the past. It seems quite hit/miss.
Last edited by Nosedive; Sep 5 2009 at 19:35.
Too many to say, but here's a list of some of the best:
most of the Citylife stuff
Tracked vehicles sounds
Nosedive: I would guess that the list of mods I've put there cost me maybe 2-3 fps in total? Let me tell you that random slowdowns/pauses are more a feature of the Arma engine than any mods in particular. Though if you've got a particularly slow computer or very little ram that might be the cause.
at_compass - makes compass huge
fps helper - makes grass not retarded and game runs well
sound of war mod - sounds like battlefield bad company really basie and good
slx_mod - minus the weapons and wounding. Just the ai stuff really
CBA - cause slx needs it
beno's Army2009 costumes - cause they are just plain sexy!
ArmA2 beta +
* SLX mod
* Sound of War (prefer it to Vop)
* Sakura's mods
* RH heli
* TRSM tracked
* WarFX (I love those sparks XD)
* Zeus AI
* JTD smoke and fire
* MAP reduced voices
* Des USMC, Army '09, FLIR addon, Avgani, Razani, and assorted other islands/units
* Mando missile
* US army Strykers
* JGSDF weapons
* TBR pale GUI
- latest beta patches
- VFTCAS - Terrain Collision Avoidance System (no more crashing choppers)
- WarFX (coz its sensational)
- MAP reduced voices
- dirty NVG
- Low Lods (buildings and Veg) couldn't play without these
- RH heli sounds
- SLX (but I don't use this much)
And one day soon CHAMMY's sounds mod!!! Can't wait for that one!