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JuggernautOfWar

Smoke Grenades

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I'm running 1.03.58899 and the smoke grenades seem to fall through the landscape. Any fix for this?

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On 1.03 regular, no beta patch, you throw one, it deploys for about two seconds, then dissipates within 2 seconds, pretty useless. I heard they fixed it in the first beta patch, possibly messed it up again in this new one?

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I just tested in 1.03.58899 and they work fine here. Lasts for 1 minute.

Are you actually using the beta shortcut to run the game?

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This is quite confusing.... on my game patch 1.03 broke them.

Then the beta patches have fixed them, including 58899. On my game the smoke lasts for a minute or longer.

BUT on my friends 58899 the smoke only lasts 4 or 5 seconds.

We were playing COOP campaign and at one stage decided to test the smoke grenades (for performance drops) and i was telling him how it looked very cool.. and he said there was no smoke.

We then tested and indeed his 58899 smoke is still disappearing after say 5 seconds... mine lasts close to a minute.

Yapa

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This is quite confusing.... on my game patch 1.03 broke them.

Then the beta patches have fixed them, including 58899. On my game the smoke lasts for a minute or longer.

BUT on my friends 58899 the smoke only lasts 4 or 5 seconds.

We were playing COOP campaign and at one stage decided to test the smoke grenades (for performance drops) and i was telling him how it looked very cool.. and he said there was no smoke.

We then tested and indeed his 58899 smoke is still disappearing after say 5 seconds... mine lasts close to a minute.

Yapa

Any of you running the SLX addons? There's a smoke grenade fix in those.

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Nah totally vanilla games, we dont mod much and usually finish/play games in vanilla.

Only after we finish and fully play the vanilla do we investigate mods :)

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I'm not running anything SLX here. I'm using the beta shortcut, yes.

**EDIT**

I tried using them again and one out of four smoke grenades stuck to the ground and worked like in 1.02.

Edited by JuggernautOfWar

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i find they dont bounce as much in xxxx99, actually they stick on certain surfaces...?

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I'm having trouble with the smoke grenades as well. I'm running 1.03.58627 vanilla and the smoke grenades only last for about 2 seconds and then disappear.

Edited by GraveMatter

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+1 for smoke not working properly.

Very small cloud and very short duration.

103.xxxx99

i7920@3.6

GTX295 190.62

VU64

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I'm having trouble with the smoke grenades as well. I'm running 1.03.58627 vanilla and the smoke grenades only last for about 2 seconds and then disappear.

yes it's a known problem in 1.03...it's fixed in the beta patches

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If you'd read the posts you'd know it's NOT fixed in the beta patches.

It is. I think it's just people not running the beta patch properly.

Check the main menu when the game is running to see the build number.

I just checked again with the latest beta with white, red and green smoke shells as well as tank smoke screens. Worked perfectly.

Edited by Maddmatt

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If you'd read the posts you'd know it's NOT fixed in the beta patches.

Ya, I read the posts. And it STILL works on my end. I think it's either you not knowing how to run the beta or we're running two different games

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It is. I think it's just people not running the beta patch properly.

Check the main menu when the game is running to see the build number.

I just checked again with the latest beta with white, red and green smoke shells as well as tank smoke screens. Worked perfectly.

Good to know mate..thanks!

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Okay, so just to clarify; I need to run a shortcut that says -mod=beta right? Just like any other mod?

**EDIT**

I just realized there is one other step too, you have to run a shortcut from the .exe in the beta directory. I assumed it would be the same as ArmA 1 where you just run the beta folder like any other mod. My bad.

Edited by JuggernautOfWar

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Yeah I just tried it once I figured out the way to get betas working is different from ArmA 1 and they are working.

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The smoke is definitely now working properly in terms of billowing and how long it lingers in 1.03.58946.

* I thought ArmA and ArmA 2 both dealt with the Beta installations the same. That is, launch the Beta executable with a shortcut to it as the 'target', the 'working directory' as the main ArmA 2 installation (ie one level up from the Beta) and then calling the Beta with -mod-beta. Am I not remembering this correctly?

Best of Luck,

.

.

Edited by Akilez

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