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Thread: Make WALK the default forward movement speed

  1. #1
    Master Sergeant
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    Jun 4 2007
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    Grande Prairie , Alberta
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    Make WALK the default forward movement speed

    I think the biggest problem players tend to have with the AI is that the AI's "hearing" is so acute the players often tend to forget to walk and end up running everywhere , clanking , clanging and thumping down the cobblestone. May as well give them a boom box that keeps repeating over and over "I'm over here..I'm over here" .

    Even if you go prone and crawl without remembering to put you character into "walk" you move much faster and presumably make more noise.

    I think this is what leads to the misconception that the AI can see through buildings and around corners.

    IRL you don't run unless you're under fire , need the exercise or the drill sergeant is having a bad day. so why did BIS make running the default forward movement like you find in almost every arcade FPS?

  2. #2
    Quote Originally Posted by BeerHunter View Post
    IRL you don't run unless you're under fire , need the exercise or the drill sergeant is having a bad day. so why did BIS make running the default forward movement like you find in almost every arcade FPS?
    Because it takes too long to walk everywhere and i dont want to play a walking simulator?

  3. #3
    In VBS2 the default move mode is indeed walk

    First thing I usually do in ArmA2 is double-tap the shift & make walk the default movement.
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  4. #4
    same here, I'd rather Walk as default

  5. #5
    Quote Originally Posted by BeerHunter View Post
    I think the biggest problem players tend to have with the AI is that the AI's "hearing" is so acute the players often tend to forget to walk and end up running everywhere , clanking , clanging and thumping down the cobblestone.
    Since patch 1.03 hearing of the AI has realistic values. So there's no need to change that. Or better (and fit all ppls likings): make it optional!

  6. #6
    Walking is what i always do, keeps your aiming steady and sit awareness up.


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  7. #7
    I agree, since the first thing I do in-game is double tap shift in order to make walk my default movement speed anyway!

  8. #8
    I generally run by default, and hold shift to sprint. I've rearranged my keys and tweaked the majority of the movement speeds in the anim cfgs down quite a bit, so my run is really more of a light jog. Works well for me.

    Plus we can always toggle over from run->sprint to walk->run at the tap of a key.

    A toggle in the options to default to walking would be great though... then everyone happy.

  9. #9
    Quote Originally Posted by LeadCommando65 View Post
    Since patch 1.03 hearing of the AI has realistic values. So there's no need to change that. Or better (and fit all ppls likings): make it optional!
    If you call that realistic hearing (to to youtube to watch in "HD")....



    It doesn't matter what the default is, what matters is having the proper movements mode useful in the appropriate situations, and maps designed properly. Currently maps send you walking for kilometers, would would take more or less the entire game if you walk, and the stamina system simply does nothing to stop you from covering long distances with sprinting rather than walking - your stamina hits its minimum value fairly quickly anyway so how long you run has little significance for your recovery time (again, over long distances).
    Last edited by galzohar; Aug 29 2009 at 01:14.

  10. #10
    I double tap my "UP" or "w" key to sprint
    For walking i press "right shift"

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