Ok, searched big time but couldn't find any help on this one. I'd like to know how to give identity to a created group leader.
So I would thinkCode:WestGrp01 = CreateGroup West; _leader = WestGrp01 createUnit ["GUE_Soldier_AR", [(getMarkerPos "bor") select 0,(getMarkerPos "bor") select 1,0], [], 3, "FORM"]; _unit = WestGrp01 createUnit ["GUE_Soldier_GL", [(getMarkerPos "bor") select 0,(getMarkerPos "bor") select 1,0], [], 3, "FORM"]; _unit = WestGrp01 createUnit ["GUE_Soldier_MG", [(getMarkerPos "bor") select 0,(getMarkerPos "bor") select 1,0], [], 3, "FORM"]; _unit = WestGrp01 createUnit ["GUE_Soldier_Medic", [(getMarkerPos "bor") select 0,(getMarkerPos "bor") select 1,0], [], 3, "FORM"]; _unit = WestGrp01 createUnit ["GUE_Soldier_GL", [(getMarkerPos "bor") select 0,(getMarkerPos "bor") select 1,0], [], 3, "FORM"]; _leader = leader WestGrp01; _newGrp = (group _leader); player hcSetGroup [_newgrp];
would work but it doesn't. I am able to make "_leader sidechat ..." no problem but it always comes up 1-1-k-1:, and i'd like to be able to give him a name. John_doe is set in the Desciption and it works fine for units who start off in the mission but not for my created homiesCode:_leader setidentity "john_doe"![]()
HOME
Reply With Quote


