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Thread: INKO Disposable

  1. #1

    INKO Disposable

    INKO Disposable




    UPDATED TO 1.3!

    Information:
    This addon for ArmA2CO makes the M136, NLAW and RPG-18 man-portable anti-tank launchers disposable as they are in real life. After one shot the tube is spent and cannot be reused in any way.

    Ammunition size has been removed for players. Or rather, the magazines are removed from the player unless the launcher is weaponed. This means you have to reload the launcher every time you weapon it, and it is there to simulate having to remove the safety and flipping up the sights.
    Carry a disposable launcher and you know you'll have ammo, as will your AI buddies as long as they have a useable launcher.

    The spent tube can be thrown away after firing simply by switching weapon (default key: F). AI throws it away automatically shortly after firing.

    The addon has full Extended Eventhandler support.


    Purpose:
    Aside from being a simple addon for a slightly more realistic game it is in great part designed for other addon-makers.

    The code has been kept as simple and as modular as I have the wits to make it for the simple functionality it has now. It is fully possible to make this work with disposable launchers in other addons by adding a few variables to those launchers's config and should require no tinkering with INKO Disposable at all.



    Version history:
    • v1.3 (20010-09-05, CO ONLY!):
      - Added: NLAW launcher has been made disposable
      - Added: M2A2 has got disposable launchers added to its cargo.
      - Changed: All OA and BAF vehicles and ammo boxes has had their disposable launcher ammunition changed to actual launchers.
      - Changed: Addon cfgPatches class name changed to inko_disposable_oa
    • v1.2 (2009-12-06):
      - Changed: Empty tubes are now locally created objects on all machines and are not retroactively created on JIP clients. This is all to reduce net traffic and improve overall performance.
    • v1.11 (2009-09-10):
      - Added: LAV-25, AAV-7, BMP-3 and BTR-90 have got disposable launchers added to their cargo. Numbers depend on vehicle size.
      - Fixed: Ammo boxes and vehicles have got their cargo changed to provide enough launchers
      - Fixed: Correct displayNames for magazines
      - Fixed: Magazines (rockets) on ground are now invisible.
    • v1.1 (2009-09-09)
      - Added: Automatic ammunition management for players and AI. As long as you carry a M136 or RPG-18 you don't need to worry about ammo anymore.
      - Added: Ammo won't take any inventory space for players. AI carries ammo as normal though, not to mess up their ability to fire.
      - Added: Forced reload when weaponing launcher to simulate preparing the weapon.
      - Added: Automatic throwaway of launcher when switching weapon
      - Fixed: Player is no longer forced to kneel and drop weapon shortly after firing
      - Broken: Discarded tubes might spin like a merry-go-round and bounce like a rubber ball.
    • v1.01 (2009-08-23)
      - Fixed CfgAddon entries
      - Added module for reduced inventory size for M136 and RPG18 rockets (inko_disposable_ammosize.pbo)
    • v1.0 (2009-08-23):
      - First release


    Special thanks to zGuba for his assistance and cooperation!



    !!! IMPORTANT !!!
    THIS ADDON REQUIRES COMBINED OPERATIONS PATCHED TO AT LEAST VERSION 1.54.

    This addon requires the Extended EventHandlers found in CBA!
    Download CBA here



    DOWNLOAD MIRRORS:
    FileFront
    Armaholic.com
    Armed Assault.info



    1.2-link for ArmA2 standalone:
    FileFront
    Last edited by Inkompetent; Sep 6 2010 at 01:13. Reason: Version 1.3 released!

  2. #2
    Nice, did you also decrease the size of the ammunition or would that mess things up? No need to drop half your ammo because of a launcher that does less damage than the SMAW but only has one shot anymore.

  3. #3
    Warrant Officer Inkompetent's Avatar
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    Afraid I haven't touched the ammunition - yet.

    I'm not really sure how to do it either. If I should just resize the ammo to 2 or 3 slots, or make the game completely remove the ammunition until the launcher is weaponed.

    I do agree though that there must be some benefit to carrying a disposable instead of a reloadable launcher.

    Suppose one can say I've just released the core yet, and we'll see what additional stuff pops up to flesh it out. Pretty interested in people's opinions and suggestions first (even though I know we've been through it once before in the thread for the old addon)

  4. #4
    Master Gunnery Sergeant Cole's Avatar
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    Just tested it, works great. Thanks Inkompetent!

    For any future releases (if you plan any), I'd really like to see what Scruffy mentioned. Maybe make the rocket take up 3 magazine slots?

    Edit: ah, didn't see the message above when I was writing this.
    Being underground is too mainstream.

  5. #5
    Warrant Officer Inkompetent's Avatar
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    Just noticed a naughty little error in CfgAddons. Nothing that interferes with the addon, but I guess it can mess with dependencies for modules. A fix will come soon, with a module for 3-slot ammo size for the rockets.

    The ammo-size changes will come in its own PBO file so people/admins can decide if to use it or not.
    Last edited by Inkompetent; Aug 23 2009 at 17:56.

  6. #6
    Godlike ! Thank you for this addon, waited for something like this since release
    Make ammo smaller and it's perfect =)
    i5 2500k @ 4,8GHz
    GTX570 @ GTX580
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  7. #7
    Thanks! Adds to the realism of this game even more.

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

  8. #8
    Move the rocket from ammoslots to 5 handgun slots. Works fine for me.

  9. #9
    Warrant Officer Inkompetent's Avatar
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    1.01 uploaded!
    See main post for info.

    Be careful if downloading from ArmAholic and make sure it is 1.01 since it can take a moment for them to get up to date.

    Module included for reducing the rocket size to 3 magazine slots.

    I do not want to move the rockets to the pistol magazine slots since it'll mess up the ammo carrying for people with a backup weapon or grenade launcher grenades. 8 grenades is very, very limited as it is.

  10. #10
    Awesome ^^ and very fast update

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