In some missions you have the ability to choose a different weapon in the 'gear' section of the briefing. How do you implement this in your own custom mission?
In some missions you have the ability to choose a different weapon in the 'gear' section of the briefing. How do you implement this in your own custom mission?
you need the description.ext file and in it something like this:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Weapons
{
*** ***class M16
*** ***{
*** *** *** *** count = 4;
*** ***};
*** ***class M16GrenadeLauncher
*** ***{
*** *** *** ***count = 2;
*** ***};
};
class Magazines
{
*** ***class M16
*** ***{
*** *** *** ***count = 40;
*** ***};
*** ***class GrenadeLauncher
*** ***{
*** *** *** ***count = 40;
*** ***};
};
[/QUOTE]<span id='postcolor'>
beware of the weapon names, they're not always the same for both guns and ammo.. but you probably know that.
hope this was what you needed.
I won't not promise to avoid refraining from harming you.
Allright, thanks man.![]()