Is there any way to add/remove certain kinds of weapons on this aircraft without having to use a mod? Specifically, I'd like to remove the bombs and add 2 more Sidewinder missiles. Any insight is much appreciated.
Regards,
Raddik
Is there any way to add/remove certain kinds of weapons on this aircraft without having to use a mod? Specifically, I'd like to remove the bombs and add 2 more Sidewinder missiles. Any insight is much appreciated.
Regards,
Raddik
Think I answered this exact question like a week ago, how to add sidewinders, and the thread had F35 in the name too.
EDIT: I just typed "F35 sidewinders" into the search bar and that thread I'm talking about is the ONLY other thread to come up beside this one. Wow, what a powerful tool that search is.
Thanks. I searched F35 and loadout here and abroad and found nothing. You knew what to search for since it was your topic...but I don't mind sarcasm!![]()
it wasn't my topic, and i didnt know what to search for, other than what you were asking for. you have an "f35" and you want "sidewinders"... added the two together and typed it in search. dont limit yourself to two words, gotta mix it up.
Except the addMagazine only adds ammo for existing weapons, which the F35B doesn't have a lot of... I'm assuming that to add other weapons you'd have to change the class or something which would require a mod?
You don't mess with the Zohar!
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He didn't ask about adding weapons.
But no, you add the weapons just like you would on infantry, with addWeapon and the weapon class name. I've put Mavericks on the F35 before.
On the Init of your F35 write
THIS addmagazine "2Rnd_sidewinder_F35"
You will have 2 more Sidewinders
look here for more scripting commands
http://community.bistudio.com/wiki/C...Commands_ArmA2
Alright, adding weapons from other aircraft works (though I need to try adding other vehicle weapons to see where the line is drawn :P).
How do I remove a part of a magazine (but not the whole magazine)?
There's no line. Any CfgWeapon (aside from infantry weapons) can be added to any CfgVehicle (including infantry).
There's no support for this. However you can sort of do it with setVehicleAmmo. The problem is you won't be able to target specific magazines/magazine types. So it's really only useful if you have only 1 magazin or only want to change one magazine (and leave the rest full).How do I remove a part of a magazine (but not the whole magazine)?
This will give the 4 MK82, 6 mavericks, its regular cannon and additional 2 sidewinders. There is one problem, though, it doesn't let me use the 2 additional sidewinders. Any way to fix or work around this issue? This issue doesn't happen for the mavericks, they "reload" fine.Code:{this removeMagazines _x} forEach (magazines this); {this removeWeapon _x} forEach (weapons this); this addMagazine "6Rnd_Mk82"; this setVehicleAmmo 0.67; this addWeapon "Mk82BombLauncher_6"; {this addMagazine "2Rnd_Maverick_A10"} forEach [1,2,3]; this addWeapon "MaverickLauncher"; this addMagazine "300Rnd_25mm_GAU12"; this addWeapon "GAU12"; {this addMagazine "2Rnd_Sidewinder_F35"} forEach [1,2]; this addWeapon "SidewinderLaucher_F35";
Last edited by galzohar; Aug 18 2009 at 15:59.