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Thread: Valhalla Mod - WIP

  1. #21
    Iron Front 1944 Dev SenChi's Avatar
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    Feb 1 2009
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    "Iron Front: Liberation 1944"
    AWAR main level designer

  2. #22
    Will there be a chance of having more houses enter-able in this coming version?

  3. #23
    Iron Front 1944 Dev SenChi's Avatar
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    Now i have:
    9 enter-able type house
    and
    10 non-enterable (For ArmA2-ALICE modul )

    And, Of course I make more buildings.

  4. #24
    nice to see some news from you!

  5. #25
    Gunnery Sergeant suhsjake's Avatar
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    I just realized, but I think ACU's might actually blend in here. Great work on the buildings SenChi.

  6. #26
    Private First Class Gray Knight's Avatar
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    Apr 18 2009
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    Looking good, looking for would to the ArmA2 version of this island the ArmA1 island was by far the best island for ArmA1 well I think so any way.
    ACU or ARPAT as it should be called does work very well on this island used to use the BIS u.s. army unit’s a lot when running about on the old ArmA1 island, but don’t think much of it as a camouflage pattern though, ok it work’s on this island and urban areas but that’s about it.

  7. #27
    Iron Front 1944 Dev SenChi's Avatar
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  8. #28
    Iron Front 1944 Dev SenChi's Avatar
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    No comments ?

  9. #29
    Hope to see a release soonish for A2. Both NAPA and the Chedaki should fit in just perfectly with few modifications! What's that internal area anyway? And can the A2 AI understand the forests and buildings (e.g. for CQB and cover-taking purposes?).

    It was great for A1, hope to see it soon in A2. Suggestion, though: make the ambient music etc on the mountains optional: for instance a module script or a sound oject...

    Great stuff!

    Regard,
    Wolfrug

  10. #30
    WOW! this island looks freaking awesome!!!! please release it SenChi!

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