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Thread: Nogovan Armed Forces Project WIP

  1. #11
    maybe you can make addon of OFP nations ?
    - Everon republic army, quite hard define where it lays, half French names as i remember (i must reinstall OFP on new disc)
    - Malden republic army, hot area
    - Nogovians
    if you follow fantasy also maybe own weapons workshop in Nogova?
    Czechs do not had RPK version of SA58 but Nogova army could ordered SA58 with long heavy barrel as support weapon
    etc.
    in OFP we had fictional SA58 with short barrel as i remember, why not giving it to Nogovians crewmen ?
    Nogova goverment could order from Czechs short barrel weapon like this
    maybe if modern Nogovians joined NATO they could buy CZ-2000 "Lada" system ?

    and what is era of your soldiers ? 1985, 2009 ?
    i made my fictional Chernarussians in P85 and i thought about such 2 bonus fictional rifles, if Chernarus had ordered SA from Czechs, they could order support and close quaters versions too

    Polish army moved to NATO caliber 5.56 and Beryl rifle (AKM + burst + black furniture variant) as replacement for AKMS /AKM which were standard issue weapon here, but Czechs and Slovaks still use 7.62 and Sa 58

    i understand you like FALs, but maybe Everon/Malden ordered/get them along with Minimi and such weapons after 1985 as western support ?
    Last edited by vilas; Oct 5 2009 at 10:27.

  2. #12
    What I would like to see more of in addons like these are fictional weapons - Weapons with stories and timelines proprietary to the fictional nation depicted, weapons tailored to the circumstances of that army, just as Vilas' mentions above.

    It doesn't mean that new weapon models are needed, just take an AKM or FAL model and invent something out of it, like it was produced for the newly established Nogovan democracy after it's separation with the Soviet Union and the subsequent halt put to arms imports from the big neighbour in the east - Basically inventing your own AKM/FAL/whatever-copies. Heck, seeing the Nogovan army wielding a domestically produced copy of the Sten gun, KSP-45 or MAT-49 (modified to use eastern block pistol cartridges or some such) would be great, original and fun to see, and in my mind far from irrational. It makes sense for an ex-soviet nation as small as Nogova to try and make itself independent of imports from a possible enemy.
    Last edited by GoOB; Oct 5 2009 at 10:50.

  3. #13
    Warrant Officer R0adki11's Avatar
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    maybe you can make addon of OFP nations ?
    - Everon republic army, quite hard define where it lays, half French names as i remember (i must reinstall OFP on new disc)
    - Malden republic army, hot area
    - Nogovians
    Thats quite an interesting idea, or i could go with the idea of the 3 islands of Nogova, Malden and Everon perhaps forming a democratic republic and having one defence force for all 3 islands as the 3 islands could then pool their resources together. Though not sure what the island chain would be called, it could be called:

    -Nogova Island Chain
    -Malden Islands as it was called in cold war crisis
    -Nogovan Islands Republic.

    Lots of ideas to think about, all going in the melting pot .

    Several ideas to consider.
    Last edited by R0adki11; Oct 5 2009 at 16:13.

  4. #14
    Just my 2 cents...


    I agree with what vilas is saying. it truly is OK to embelish a little in order to make your army complete. When doing this you MUST rememebr where its roots are or else it becomes "too fictional". i learned this while making RACS mod.

    Whatever you decide any army you bring into the conflict will be welcome. good luck with your project. I hope to see the Nogovans chip in as my RACS will be soon
    Dco 1-502INF 101st Airborne (RET)

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  5. #15
    Gunnery Sergeant suhsjake's Avatar
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    My god people, let the man do his thing. I'm tired of seeing the wheel being reinvented, seeing the same addons over and over.

    Keep it up roadkill.

  6. #16
    Master Gunnery Sergeant Yokhanan's Avatar
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    Quote Originally Posted by suhsjake View Post
    My god people, let the man do his thing. I'm tired of seeing the wheel being reinvented, seeing the same addons over and over.

    Keep it up roadkill.
    Amen +1. I can understand both sides, but christ it's up to him as it's his project--so whatever he chooses to do, then that's his right. If he wants to give them a certain look or a weapon, that's more than his right. If someone doesn't like it then A) they don't have to download and play with them and/or 2) when making your own missions just give them different weapons.

    I hate when people tend to impose their will over someone elses creative freedom.

    In Loving Memory of my Uncle Mike. RIP 1-31-13

  7. #17
    Good luck for your work for ArmA2. I'll follow your work very closely, and considering your work in OFP, i'm sure it'll be very nice in ArmA2.

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
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  8. #18
    Quote Originally Posted by R0adki11 View Post
    Thats quite an interesting idea, or i could go with the idea of the 3 islands of Nogova, Malden and Everon perhaps forming a democratic republic and having one defence force for all 3 islands as the 3 islands could then pool their resources together. Though not sure what the island chain would be called, it could be called:

    -Nogova Island Chain
    -Malden Islands as it was called in cold war crisis
    -Nogovan Islands Republic.

    Lots of ideas to think about, all going in the melting pot .

    Several ideas to consider.

    You Mister, are digging in my thoughts

    I had a "screenplay" in my head for something similar, that the three islands are forming a sort of "federal republic". I searched for some background information, and I remember reading about Nogovan and Everon people having a strong relation to each other (many Nogovians fled to Everon in the '70s, when the communist ruled it). Also, the three island are relatively close to each other, and they might be situated near the Baltic states (read something about the closest NATO base is in Estonia).

    Also I wrote some rough draft about a modern day Nogovian-Everon army, and I basically modelled them after the armies of the Baltic states (battalion to regiment sized core units with modern western equipment, and smaller territorial defence forces with second-rate western equipment and/or reserved Russian/Warsaw Pact made weaponry). It didn't went through theoretical phase, because I'm not a modeller (and I don't think I'll ever be), but seems you'll make some of my thoughts embodied

    So I think western weapons like G36(KV), M16/M4, and G3 series would get along well with the AK-47/AKM line. Just pleeeease don't make the AK-74 (and the other 5,54mm weapons) the basic weapon for them, as far as I know they aren't very common in Central- and Eastern European countries.

    In the meantime I found the articles at the OFP wiki I have some of my starting infos from:
    http://community.bistudio.com/wiki/Malden
    http://community.bistudio.com/wiki/Nogova
    http://community.bistudio.com/wiki/Everon
    http://community.bistudio.com/wiki/Kolgujev

  9. #19
    Warrant Officer R0adki11's Avatar
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    I will dig out the old background that was created for the original Nogovan Armed Forces Project for OFP which was my inspiration for my Nogovan Light Infantry project for OFP and now for Arma2.

    Found it:
    Following the wars that ravaged the islands in the 1980's, it was decided that the old militia system of weekend warriors with a minimum of training was insufficient to ensure the defence of the Nogovan Republic. Permanent armed forces based on universal conscription were therefore established, built around a core of former FIA guerilla's and returned expatriate officers.

    The modest resources of the islands of Nogova, Everon and Malden preclude massive investment into modern armaments, leading to an emphasis on acquiring smart soldiers rather than smart weaponry. Rigorous and extensive training programs have been developed to ensure that raw recruits are brought to a high professional standard with a variety of military skills. In joint exercises with Western militaries Nogovan draftees have outperformed the foreign regular counterparts on multiple occasions.

    All soldiers must pass an extended basic training for a period of six months before entering advanced military training. Part of the soldiers are then enrolled in the combat arms, part in the supporting services. Due to the relatively long ininital training all forces have a firm background in basic infantry skills regardless of their subsequent specialisation.

    The main part of recruits enter the light infantry which provides soldiers with training for operations in both alpine and desert conditions. Nogovan light infantry doctrine places a high value on dispersed and independent operations by platoon sized units against numerically superior or more heavily armed forces, mimicking the resistance tactics developed in the wars against the Soviets.

    Part of the troops are assigned to the armoured corps, which specialises in combined operations with tanks and armoured personnel carriers. The Nogovan Light Horse endorses fast aggressive tactics to quickly disrupt airborne or amphibuous invasions before initial assault forces are able to establish a firm bridgehead. Its reliance on brute force contrasts with the more fluid tactics of the rest of the army.

    After basic military training and the light infantry course the best and brightest of the recruits can volunteer for service with the airborne company, undergoing extensive advanced training imparting airborne and amphibuous infiltration techniques, demolitions skills and use of foreign weaponry and equipment. Endurance and initiative are highly stimulated in airborne candidates, a high number of which eventually enter non commissioned - and subaltern officer training courses at the Viktor Troska Military Institute.
    Last edited by R0adki11; Oct 6 2009 at 19:28.

  10. #20
    Warrant Officer R0adki11's Avatar
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    Further improved Textures:


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