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Thread: ArmA II: Operation Arrowhead discussion thread

  1. #561
    Quote Originally Posted by Kegetys View Post
    I hope the expansion would fix some of the long standing realism issues that have been there since OFP, for example:
    - Proper weapon magazine/chamber simulation (ie. you can have a round in the gun separate from the magazine attached to it, and you need to pull the hammer if you fire it completely empty)
    - Adjustable rifle sights, barrel heating for machine guns, removal of rounds remaining from HUD and replace with more realistic system
    - Better vehicle damage system, no total destruction of a car for example no matter how much it is fired at with non-explosive rounds (and no magical everyone-inside-immediately-dies feature even if hit by an explosive)
    - Improvements in the weapon systems (FCS for tanks, some improvements in the radar systems and guided weapons)
    - Many other things I cannot remember now

    Typical fps games have many of these features today, even "arcade" shooters that have better weapon simulation than ArmA 2. They were issues with OFP already, but understandable since the game was otherwise so revolutionary and it would really be the time to fix at least some of them
    I am hoping for this as well. My only real gripe has been the ability to, "Reload," one time use launchers (I just rationalize it by assuming that the player can carry more than one and they aren't shown).

    Anyhow, I am VERY excited for the new expansion. It is my hope that this will turn out like the original OFP and get a series of expansions. Hopefully, ArmA 2 and expansion(s?) will occupy their rightful places on my hard drive for a long time to come.
    Last edited by tsb247; Aug 17 2009 at 17:58. Reason: typos and the like...

  2. #562
    and one more thing...i wish that BIS will add woman soldiers to ARMA2:AH

  3. #563
    Sergeant Major maionaze's Avatar
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    Quote Originally Posted by Cobra5000 View Post
    and one more thing...i wish that BIS will add woman soldiers to ARMA2:AH
    Agreed . It's a modern army and everyone is part of it

  4. #564
    Quote Originally Posted by maionaze View Post
    Agreed . It's a modern army and everyone is part of it
    Don't forget about the robots then... mmm sexy robots.
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  5. #565
    Notorious TINY title gang member colossus's Avatar
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    Any actual news coming from GamesCom today? Nothing from the sources I have.
    Favours multi-distribution. Neutral against Steam.
    A3: Confirmed features | A3: Wishes & ideas | DayZmod.com | ArmedAssault.info | ArmAholic.com

  6. #566
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by colossus View Post
    Any actual news coming from GamesCom today? Nothing from the sources I have.
    I thought I read it was on the 19th - 21st or something.

    EDIT:
    Watch for more during GamesCom, which takes place this August 19-23 in Cologne, Germany.
    From the first post.

  7. #567
    Notorious TINY title gang member colossus's Avatar
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    Damn you, memory.
    Well, thanks for clearing that up.

  8. #568
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by colossus View Post
    Damn you, memory.
    Well, thanks for clearing that up.
    No problem. I initially thought it was today too and was looking forward to the news but was sadly disappointed.

  9. #569
    I'm a little concerned about people asking for mountainous terrain. In my experience the mountains just become unusable real estate, taking large portions of the map out of play for scenarios.

    I think a Tonahl African-esque map is the best for creating a mix of environments and usability when it comes to creating scenarios. The AI just can't handle mountains, large hilly areas give the benefit of high ground that the AI can actually use. Going African also allows for the mixing of plenty of terrain types on the one island as well. In that case you can have desert, large open grassy/bushy areas, hills, villages and cities without it becoming silly.

    One thing I have always wanted is open plan villages. A village of huts with plenty of space between them for firefights. As of now, the only thing resembling that idea that Ihave seen is villages that look like they've been created by a city planner with neighbourhood layouts, basically just a regular small town with huts in place of houses.
    Last edited by Baldman; Aug 18 2009 at 03:47.

  10. #570
    Not to mention how AI crashes choppers and aircraft into the hillsides if the terrain is "too rough", I have that problem on my map, AI is almost useless when flying as its unable to use valleys.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

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