Page 3 of 720 FirstFirst 12345671353103503 ... LastLast
Results 21 to 30 of 7200

  Click here to go to the first Developer post in this thread.  

Thread: ArmA II: Operation Arrowhead discussion thread

  1. #21
    To be fair, it was on the top of the thread list, so why create a whole new thread about the expansion when it was right there...no searching required

  2. #22
    4players.de says it´ll be a stand-alone .... ... i´m missing the right words

    REALISM! No, fuck that, FIRE THE LASER!

  3. #23
    Quote Originally Posted by Big Dawg KS View Post
    Different people in the team work on different things. I doubt this will interfere much with tools and bug fixing. My main concern however is that they say new features... I really don't want to see any new features until BIS polishes the existing ones.
    Still I don't think you can make an expansion with only 3d artists and texturists. Someone still has to bring those models ingame...

    EDIT: Well is somehow reasuring to see an official statement that BIS can handle both game without making compromises.

    Any ideas who will be the enemy?
    Last edited by BogdanM; Aug 13 2009 at 14:07.

  4. #24
    Sweet, sweet, sweet!

  5. #25
    Yay!
    May there be many more.

  6. #26
    Quote Originally Posted by BogdanM View Post
    Still I don't think you can make an expansion with only 3d artists and texturists. Someone still has to bring those models ingame...
    I'm sure they've got that covered. However it does seem that they plan to work on the the core engine with this expansion. That will effect ArmA II patches... whether for good or bad I can't be sure, as surely any fixes/improvements they make in the expansion will also be implemented into original ArmA II.
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  7. #27
    Quote Originally Posted by Legislator View Post
    I hope so The setting sounds great, the optics look well on the first screenshots. I like it! I buy it!
    Optics?

  8. #28
    Limited resource + Expansion Pack = Less effort to get the engine bugs solved.
    Engine Bugs = Coding Team
    Expansion Pack = Art team + more money for Coding team and support for game.

  9. #29
    Quote Originally Posted by EricM View Post
    Engine Bugs = Coding Team
    Expansion Pack = Art team + more money for Coding team and support for game.
    Not necessarily. They mentioned further developing the engine with the expansion. Ready me above posts.

  10. #30
    CWR² Developer SaOk's Avatar
    Join Date
    Nov 23 2006
    Location
    Helsinki, Finland
    Posts
    1,342
    I cant wait to get this. Looks and sounds very promising

Page 3 of 720 FirstFirst 12345671353103503 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •