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Thread: Australia in Arma2

  1. #21
    Sorry to confuse things, but I am using mco files in the layers.cfg successfully it would seem: http://forums.bistudio.com/showthrea...t=82444&page=3

    Code:
    class Layers
    {
    
    class trava1
    {
    texture = "Skye\Data\cr_trava1_mco.paa";
    material="Skye\Data\trava1.rvmat";
    };
    
    class skala
    {
    texture = "Skye\Data\cr_skala_mco.paa";
    material="Skye\Data\skala.rvmat";
    };
    
    class sterk
    {
    texture = "Skye\Data\cr_sterk_mco.paa";
    material="Skye\Data\sterk.rvmat";
    };
    
    class vres
    {
    texture = "Skye\Data\cr_vres_mco.paa";
    material="Skye\Data\vres.rvmat";
    };
    
    class les1
    {
    texture = "Skye\Data\cr_les1_mco.paa";
    material="Skye\Data\les1.rvmat";
    };
    
    class les2
    {
    texture = "Skye\Data\cr_les2_mco.paa";
    material="Skye\Data\les2.rvmat";
    };
    
    
    
    };
    
    class Legend
    {
    picture="Skye\Source\mapLegend.png";
    class Colors
    {
    /// color names should correspond to surface layer names
    trava1[]={{255,255,0}};
    skala[]={{255,255,255}};
    sterk[]={{0,0,0}};
    vres[]={{255,0,0}};
    les1[]={{0,255,0}};
    les2[]={{0,255,255}};
    }
    };
    If your saying to remove mco files, what are they for?

    EDIT - Pictures in that thread doesn't show it clearly but it is working. I followed this tutorial, which says to use mco files in the layers.cfg
    Last edited by Waterman; Aug 20 2009 at 09:59.
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  2. #22
    Gunnery Sergeant
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    So you´re just using the old kind of layers.cfg, not the one provided by BIS in the BIKI??

    By using the co not the mco file it´s causing a crash of Vis3. Using the mco file still takes no Textures on the ground...what is it what I am doing wrong? I´ve absolutely no clue anymore. Is the config needed as well for the Textures? In A1 it was needed only to tell the engine the details for ingame presentation. Is the class cfgSurfaces within cfgsurfaces.hpp somehow needed? I dont have any config running at the moment.

    EDIT: I just took a look around in the Forums here and there I found somethings which makes me wonder since it is releated to the project size (2048x2048) and the respective image size of mask- and sat_lco.png. At a total size of 2048x2048 what a size do I have to use for those images? Is that the same size as well? In Watermans thread I noticed somethings which means that the imagesizes need to be expandet on 20840x20840 px...is that correct, or did I (hopefully) missunderstood somethings there?
    Last edited by MemphisBelle; Aug 20 2009 at 10:37.
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  3. #23
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    Author of the Thread
    Having some fun now with the new clutters and textures that Arma2 offers.






  4. #24
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    Nice pictures...but does that mean, that I can´t expect some more detailed information about my texture problem?

  5. #25
    Prreeeettttyyyyy !

    @Memphis
    You probably should start your own thread with a request for assistance.

  6. #26
    Aussie: can you help me out with the new clutter for my Panthera A1 conversion?
    I'm using 4 on my map:
    stone - small rocks
    grass - high grass, flowers etc.
    forest - ferns
    riversand - no clutter
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

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  7. #27
    Gunnery Sergeant
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    Author of the Thread
    Aussie: can you help me out with the new clutter for my Panthera A1 conversion?
    Australia is an Arma1 converstion. All I've done is too use Arma2 textures and change the mco reference in layers.cfg to CO. oh I renamed my nohq files to nopx and lastly changed my prefernces in Visitor to point to the new buldozer on P drive. What problems are you having?

    ---------- Post added at 10:30 PM ---------- Previous post was at 10:16 PM ----------

    I'm not sure I understand your problem?

  8. #28
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    OK Gnat, may be you´re right. Sorry Aussie for waisting your thread. And those images look really pretty awesome..good work

  9. #29
    Gunnery Sergeant
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    Author of the Thread
    The new Arma2 ground textures are awesome. Hadnt really seen them much in Chernarus.


  10. #30
    Gunnery Sergeant
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    Just read your news announcement in Armedassault.info. Awwwwwwwesome pics. Cant´t wait to run on it.

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