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Thread: Australia in Arma2

  1. #1

    Australia in Arma2

    I've managed to get Australia back up and running with all required addons, but I'm having a bugger of a job getting the new clutter to work on the new textures.










    Has anyone managed to get Clutter working using Arma2 textures and Clutter? I am using the default configs and I'm not binarising the island, If I do binarise it breaks the whole thing.
    Last edited by Aussie; Aug 13 2009 at 13:25.

  2.   Click here to go to the next Developer post in this thread.   #2
    BI Developer
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    Quote Originally Posted by Aussie View Post
    If I do binarise it breaks the whole thing.
    Need to wait for the new Visitor 3, as when the file gets binarized it is not storing the data correctly.
    "He will come to death. An image of the splendor of the kings of men in glory, undimmed before the breaking of the world."

  3. #3
    Gunnery Sergeant
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    I'm sure I read in this forum that someone has managed to get clutter running?

  4. #4
    man... that is huge... hope you will get the clutter sort out. is this 1:1 scale?

  5.   This is the last Developer post in this thread.   #5
    BI Developer
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    Quote Originally Posted by Aussie View Post
    I'm sure I read in this forum that someone has managed to get clutter running?
    Yes, but I don't believe they have when binarized?

  6. #6
    If you do it correct then it works even with a1 tools.
    170th Nighthawks dont quit

  7. #7

  8. #8
    Gunnery Sergeant
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    and now a2 tools are out
    Thanks, downloading them now.

  9. #9
    I cant even get textures to work can u help me,i only want a desert map,one texture thats all i want lol

  10. #10
    Gunnery Sergeant
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    textures, define the RBG color in the layers.cfg and assign a class name (same RGB color as you have in mask) then in the config.cpp assign a texture file to that class name
    class CfgSurfaces {


    class UTGround : Default {
    access = 2;
    files = "yousandfile_*";
    rough = 0.1;
    dust = 0.2;
    soundEnviron = "dirt";
    character = "Empty";
    soundHit = "soft_ground";
    };


    };

    character- is where your clutter type is specified, sand is usually Empty.


    Still cant get clutter figured out yet. Not sure what I'm doing wrong
    Last edited by Aussie; Aug 16 2009 at 01:31.

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