Can we agree that Cipher is the FIRST dynamic mission that came out?
Can we agree that Cipher is the FIRST dynamic mission that came out?
Yes I think it is.
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thats great and all- but is there ANY way to edit this mission so i dont have to deal with the enemy helicopter? I play this SP and its rare when i can take it out without losing my whole team
Is there a way for someone who doesn't know scripting to port this mission to another map? I'd like to play on Zargabad.
Would just moving all modules to another map be enough or are there some other change I'd have to make?
Scripting is what makes or breaks the randomness of the mission and you'd have to do a lot of editing of those scripts so that you're referencing Zargabad locations instead of Chernarus ones. Not impossible, but it would also require a lot of testing/troubleshooting to ensure that your random spawn locations were generating properly.
In my update I pretty much didn't touch any of the scripting that dealt with location spawning because I didn't want to break anything.
It's been ported long ago. Search in armaholic.
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I tried to play the BAF version of this on a dedicated server running ace and the screen stayed black with intro on or off and the helicopter started on the ground + the recon unit started next to the helicopter. None of that last stuff actually mattered though because like I said,the screen stayed faded to black.
That's an error I haven't run into before. Are you actually playing with online with other people in co-op mode? That's the one thing I couldn't test for.
One other thing - are you waiting for the mission to load once you're in the debriefing screen? It takes a few seconds for the scripts to execute and the units to get placed. You'll know it's good to go once "Tasks" come up in the sidebar.
karphead, thank you so much for updating this! I can comfirm what Kerc Kasha observed, however. With the current ACE version we get a constant fade-to-black layer for both, the BAF and the US missions. This only happens on a dedicated server (listenserver seems fine), as far as I can tell. The scripts were fully loaded, "tasks" was showing. I would dearly like to see this mission back and "updated". It's one of the greatest coop missions I've played for ArmA2!
Any chance we can talk you into "fixing" this? I gladly offer you to test the missions using my dedicated server, of course!
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