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Thread: 'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability

  1. #281
    I only play Spec Ops and so far i haven't felt the need for anything else. One thing i'd like to try, if possible, is Spec Ops with just 1 AI teammember. That way i get to keep my exiting outnumbered mission feel and have support of 1 AI!

    The mission is different all the time and i anxiously await new missions by Wiper! Randomisation is a huuuge plus for me.

  2. #282
    Same here Zeep, I love playing solo but would love to have one or two AI to support and help spot.

  3. #283
    I suppose you could always execute a few of your AI team members at the start of the mission, but then you have to make up some excuse for the brass. Easier if they are civies, you can just drop a spade next to them and accuse them of planting IEDs. :O

  4. #284
    This is awesome!

    The only change I would make... for SpecOps, respawning (along with a new bike). At least an option for it, anyways.

    A wider selection of gear as well (I miss my vanilla M16A2).

    ---------- Post added at 12:37 AM ---------- Previous post was at 12:36 AM ----------

    Quote Originally Posted by zeep View Post
    I only play Spec Ops and so far i haven't felt the need for anything else. One thing i'd like to try, if possible, is Spec Ops with just 1 AI teammember. That way i get to keep my exiting outnumbered mission feel and have support of 1 AI!

    The mission is different all the time and i anxiously await new missions by Wiper! Randomisation is a huuuge plus for me.
    Run it as a multiplayer LAN, then you can enable/disable individual AIs. (as well, you can change other parameters such as viewdistance, enemy strength, time of day, etc)

  5. #285
    Staff Sergeant Wiper's Avatar
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    Quote Originally Posted by draeath View Post
    (I miss my vanilla M16A2)
    included


    New version uploaded, get it on first page.
    As suggested options for team size in SP and different player vehicles are available now.

    v1.37
    • added: SP options for team size.
    • added: options for player vehicles.
    • added: supply depot randomly somewhere near the approach path.
    • improved: options dialog.
    • fixed: wrong daylight emphasis notations in the briefing hints.
    • fixed: insertion markers misplaced for JIP’ing players.


    Have fun !
    "The simplest is always the best"
    -Thomas Jefferson

  6. #286
    Just what i need on a rainy day. Nice additions!

  7. #287
    Sergeant Major JuggernautOfWar's Avatar
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    Awesome Wiper, trying it now.
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  8. #288
    How can so much goodness be packed into 500kb?
    Good work Wiper, I think that's as close to pleasing everyone as you will get.

  9. #289
    Thanks for the supply depot. I was capturing the truck you usually see along the way. Did you know even the civilian large trucks that randomly pop in various villages have ammo in them too?

  10. #290
    I am the same as the others Wiper, the extra options are fantastic. You are extremely generous with your time (I know it takes you many many hours to do these updates) and I for one really appreciate your work.

    I especially like the 'medium armed vehicles' option, it feels great being chopper inserted to meet up with a bunch of mates to patrol in Hummers. They got some good firepower but geez they sure are bullet magnets! It makes a very different mission from sneaking around on foot.

    The civilian truck is a nice touch, I would love to see a covered version of it so that it feels like we are hiding in it, rather than being out in the open for all to see. Also instead of the 'light armed vehicles' (which aren't that different from the Hummers) can you put in unarmed offroad jeeps? I am thinking that instead of using a truck, sometimes it might be nice to sneak around in smaller vehicles in a convoy. Either that or you reduce the options for vehicles to two options (civilian and armed) and then you do some random thing where sometimes a truck would appear and sometimes unarmed offroad jeeps.

    I know it is alot more coding but it would be great to have USFOR team mates meeting us when we choose the 'medium armed' vehicles option (cause they would be the only ones using Hummers) and then to have Militia or Insurgents meet us when we choose the truck or unarmed offroad jeep option. Then it would be like they are meeting us to help us out against the Russian General.

    My only other wish would be to see more civilians on the road, driving from town to town. I think it adds much more to the feeling of the mission than to have a sterile and what seems to be a semi deserted map with just a handful of civilians around the place.

    Keep up the awesome work Wiper, like others have said before there is no need to play any other missions, this is like an SP and Campaign mission all rolled into one. It is easily THE best mission to date.

    Thanks for all your efforts.

    Wal

    PS: Will Cipher be able to be ported over to Op Arrowhead when it is released?

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