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Thread: 'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability

  1. #231
    Staff Sergeant Wiper's Avatar
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    I finally was able to nail that "disabled AI" issue down, hopefully once and forever.

    silent_op, I hope you dont mind I put you in the credits for finding that bug out. Many thanks for that once again

    New version 1.34 is up on the first page.

    Have fun !
    "The simplest is always the best"
    -Thomas Jefferson

  2. #232
    Quote Originally Posted by Wiper View Post
    I finally was able to nail that "disabled AI" issue down, hopefully once and forever.

    silent_op, I hope you dont mind I put you in the credits for finding that bug out. Many thanks for that once again

    New version 1.34 is up on the first page.

    Have fun !
    That is great news, I can't wait to try it out.


    silent_op

  3. #233
    Private First Class
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    Quote Originally Posted by Wiper View Post
    Thanks for your replies folks.

    @All
    Feel free to edit and change stuff of the mission to your liking but please dont load it up publicly.
    Most if not all wishes and adds that peaple would like to see in Cipher are all features that I left out intentional after I have added and tested them by myself.
    Please understand my move here. Some of these features like the FirstAid or SecOp module do not seem to work flawlessly in *all* modes this mission supports (see the threads in the mission edit forum).
    Additionally they change the game play of the mission in way I intentionally wanted to avoid, really, hence Cipher wouldn't be Cipher anymore how it was meant to be.
    Again, feel free to change content to your liking but as for now, dont go public with it. Maybe I'll change my stance for that but I need to rethink some aspects of the mission first.
    I understand completely Wiper, which is why I asked. The SECOPS (support) module brings a powerful amount of ordinance to the mission, which favours it heavily towards BLUFOR if used excessively. I have experienced the complexities first hand of trying to have SECOPS work across a range of game modes and underdstand why you omitted it.

    Once again let me say what a big job you have done with this mission so far. Well done mate.

  4. #234
    Wiper,
    The mission seems to work just fine now. Thank you for even considering my suggestions. The helicopter lifts off as soon as the team member (or members) exit the helicopter.

    For our server only, I think I will replace the insertion urals with civilian versions, and place the kit in the crates as cargo in the trucks. One thing I did do was add some M4s with ACOGs and GLs, M9s M9SDs, M1911s, and M136s to the briefing kit screen.

    I look forward to your next mission design.


    I meant to ask this before...
    What is the "SpecOps version - only for usage with a server template"? What do you mean by server template?



    silent_op
    Last edited by silent_op.pxs; Sep 25 2009 at 18:41.

  5. #235
    Staff Sergeant Wiper's Avatar
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    Quote Originally Posted by silent_op.pxs View Post
    What is the "SpecOps version - only for usage with a server template"? What do you mean by server template?
    There's a mission class in the server.cfg where admins can define all missions that shall be available on a dedicated server.
    Each mission class in the server.cfg has a "template=<mission name>" entry that points to the mission folder/pbo name and it may also contain some entry to for the "lobby" parameters for that respective mission.
    Unfortunately I dont know how to define that parameter setting in there, and I never found any answers to my questions regarding this throughout the web. Also the parameter entries I once found somewhere (Param1, Param2) for Arma2 versions prior to v1.03 never worked for me using this mission class definitions.

    I added a predefined SpecOP version (default parameter set in the description.ext) to the archive simply to allow an admin to host an alternative variant of Cipher.
    This way clients without admin rights can vote at least for one second 'Cipher' mission mode and arent bound to always play the default 'Task Force' mode.
    Last edited by Wiper; Sep 25 2009 at 23:25.

  6. #236
    Download 1.34 now and can't wait to give it a crack. You are a very generous mission creator Wiper.

  7. #237
    Wiper,
    The mission works great. We played the mission earlier today on our dedicated server. Not only did the insert work as it was planned, but the extract worked just as well. Very cool mission, thank you. I look forward to more inserts.



    silent_op

  8. #238
    Hey Wiper, you did an awesome job on this... I played the single ver and I enjoyed thoroughly... I was totally immersed in it... I played the SpecOP ver.. Well done...
    Last edited by Stormin; Sep 26 2009 at 11:29.

  9. #239
    Staff Sergeant Wiper's Avatar
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    Thanks for the flowers folks

    New version available, see first post.

    v1.35
    • improved: further polishing of the suitcase placement
    • added: option for high and low solar altitudes
    • added: more guns to briefing gear and cargo spaces
    • fixed: some minor issues.


    Have fun.

  10. #240
    First Lieutenant Manzilla's Avatar
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    Beautiful. This mission rocks. I've been playing it often since the first version, very well done. Thanks for all the updates as well.
    (God damn bananas..... again)

    Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

    Mike Tyson's ode to Manzilla's SP playing style:
    My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!

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