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Thread: 'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability

  1. #551
    Edit: Enemy infantry accuracy very bad, i and my team are invincible.

    Few others bugs :
    - Resource Dlg-cipher-options no found
    - Remove all pistols to prevent bug "AI stuck"
    - Team red don't follow my stance, they stay prone

    Thanks
    Last edited by EricFr; Jun 4 2012 at 17:29.
    Forza Dominique Fidanza

  2. #552
    Quote Originally Posted by zeep View Post
    Can you make one version with an (i know it's evil) respawn option? For when me and some friends are playing lighthearted, getting killed all the time. Something like an immediate respawn where you die?
    I'll look into it. Pretty sure I can add respawn as an option in the parameters with the default being off.


    Quote Originally Posted by Tonci87 View Post
    Will this work with the ACE Wounds system?
    As far as I know, yes. I've played tested these using ACE without any issues.


    Quote Originally Posted by EricFr View Post
    Edit: Enemy infantry accuracy very bad, i and my team are invincible.

    Few others bugs :
    - Resource Dlg-cipher-options no found
    - Remove all pistols to prevent bug "AI stuck"
    - Team red don't follow my stance, they stay prone

    Thanks
    Thanks for the bug list. Questions:

    1. What level of difficulty were you playing on? If it was anything less than veteran then I think that's just an aspect of the game engine. I've played this mission many many times and have had no difficulty in getting shot :P (I typically play on Expert).

    2. Can you tell me at what point you got the "Resource Dlg-cipher-options no found" error? Was it game breaking? I should mention that you do need to give a minute or so for the scripts to load when you're in the briefing screen - you want to wait until the Tasks load into the sidebar and the markers have moved to their positions.

    3. I didn't realize pistols were the reason behind the AI Stuck issue. Is this documented somewhere? Is it now the norm for people to build missions w/o pistol loadouts?

    4. Team Red initially is scripted to go prone at the beginning of the mission. Since they're advance recon they might get shot otherwise I have not had many issues with them not responding to to commands from the main squad team leader which is why that position always needs to be filled. It's hit or miss if they'll actually follow the Team Red Leader but again, that's an engine issue. If I'm playing the mission solo I usually navigate team red while in map mode.
    Last edited by karphead; Jun 5 2012 at 15:26.

  3. #553
    2- At start before the briefing
    1- Perhaps we have no options difficulty because 2
    3 - known bug never completely resolved, in your mission i saw 9 get stuck with his pistol
    4 - Ok, after orders, team red can stand up or stay crouch but not copy my stance (they go prone)

  4. #554
    Quote Originally Posted by EricFr View Post
    2- At start before the briefing
    1- Perhaps we have no options difficulty because 2
    3 - known bug never completely resolved, in your mission i saw 9 get stuck with his pistol
    4 - Ok, after orders, team red can stand up or stay crouch but not copy my stance (they go prone)
    Thanks, I'll see if I can hunt down that briefing bug.

    There is no difficulty select once you're in the briefing. You should be making that choice before you start the game (in the mission select screen). However, there is a difficulty parameter that adjusts the number of enemies (which you get to from the unit select screen).

    I'm hesitant to get rid of the pistols unless there's a lot of requests for it. I assume if you drop the pistols for those units in the game it frees them up?

    Not sure about the copy my stance issue but I don't think there's any scripting that is directly making them not follow yours. I've always found that to be kind of buggy anyway. If it's fixable I think it's out of my depth coding-wise...

  5. #555
    Quote Originally Posted by EricFr View Post
    4 - Ok, after orders, team red can stand up or stay crouch but not copy my stance (they go prone)
    Try it with Gibson's excellent "Gib_Copy_Stance" addon

  6. #556
    Chief Warrant Officer mrcash2009's Avatar
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    I also see this error at the start, what I was expecting was the tailored options that you get with Cypher original, IE; types, time, diffculty, unit size, inital vehicle choice beofre spawning to heli and starting which was its best feature. Is the error meaning I am not seeing this dialogue selection? or is it simply not in this version? If its not I dont think its a true reflection of the original and its flexibility TBH.

    I might be wrong on this.
    Last edited by mrcash2009; Jun 5 2012 at 18:28.

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  7. #557
    Quote Originally Posted by mrcash2009 View Post
    I also see this error at the start, what I was expecting was the tailored options that you get with Cypher original, IE; types, time, diffculty, unit size, inital vehicle choice beofre spawning to heli and starting which was its best feature. Is the error meaning I am not seeing this dialogue selection? or is it simply not in this version? If its not I dont think its a true reflection of the original and its flexibility TBH.

    I might be wrong on this.
    All of those options should now be available through Parameters during the player selection screen (before you go into the briefing) - there's no longer a separate option screen.

    One thing I think I should reiterate is that you should let the mission load in the briefing screen before you hit start - usually takes a minute - you'll know it's good to go once Tasks come up.

    And just to be double sure, you guys are using A2:OA Combined Ops correct?
    Last edited by karphead; Jun 5 2012 at 19:33.

  8. #558
    Sergeant Major JuggernautOfWar's Avatar
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    Are there any plans to create Cipher for ArmA 3 after it has been launched? I love this mission.
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  9. #559
    Okay - I figured out why you all were getting the "Resource Dlg-cipher-options no found" error. It's because you're trying to play the mission in singleplayer mode and it's a multiplayer mission. Move your .pbo files into your arma 2 operation arrowhead\MPMissions folder and then start the game through multiplayer (create a new game with a LAN connection if you just want to try it out solo).


    Quote Originally Posted by JuggernautOfWar View Post
    Are there any plans to create Cipher for ArmA 3 after it has been launched? I love this mission.
    Depending on how easy it is to transfer missions from Arma2 to Arma3 I'll probably give it a shot (unless Wiper was planning on doing it).
    Last edited by karphead; Jun 6 2012 at 08:42.

  10. #560
    i play this SP and i LOVE this mission- all except for that dang death-copter! is there any way to get rid of it?? I'll have a great mission going, just to lose my entire team to that chopper.

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