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Thread: 'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability

  1. #541
    Wiper, thank you very much for this mission. Lots of fun every time.
    There is a similar mission for ArmA?

  2. #542
    [Edit] you are correct zapat. My mistake, I was confusing missions. And cipher is a great mission too!



    VVVVVVV
    Last edited by MissionCreep; Nov 28 2011 at 18:18.
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  3. #543
    Quote Originally Posted by MissionCreep View Post
    Looks great ... but sooo many addons.
    ?

    I know it is the Cipher topic, but linked mission is addon-free as well.

  4. #544
    Master Gunnery Sergeant Yokhanan's Avatar
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    Can anyone tell me if Cipher is a bit easy to convert? Basically I'd love to try having this on clAfghan. I think it would be pretty fun travelling along those mountains not knowing if you're going to get RPG'ed along the way to some infested village holding the objective.

    I know someone ported it to Takistan and updated it with OA content, but the person hasn't been active since last year.

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  5. #545
    Sergeant Major JuggernautOfWar's Avatar
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    I can't download it. The file is missing from FileFront.
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  6. #546
    Oh, hell yes! If anyone could be convinced to port this mission to other islands (Clafghan would be quite exciting!), that'd be amazing! Cipher is a long-time favourite of mine, even with the little dust it collected!
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  7. #547
    EDIT: It appears that the mission will only work if you're playing it localized, so co-op play is not an option. Consider this a singleplayer mission (that you need to start through multiplayer). Doing some testing to see if I can get the scripting working on a dedicated server.


    Hi all,

    I've done an extensive update to Cipher to bring it up to date with Combined Ops. I've included two different files, one features BAF units and the other has US (in case people don't have the BAF addon). Location is still in Chernarus. No other addons required but it does play well with ACE. You can download it from here:

    www.crepusculum.org:3711/domus/Cipher_CombinedOpsv0-1.zip


    INSTALL NOTE: YOU NEED TO INSTALL THE PBO FILES IN YOUR "arma 2 operation arrowhead\MPMissions" FOLDER AND START THE GAME THROUGH MULTIPLAYER - IT WILL NOT WORK THROUGH SINGLEPLAYER MODE (Of course, you can play it solo within MP mode).



    Some of the changes (but not all):

    · US or BAF unit missions
    · 3 mission modes: Task Force w/Recon Unit (10 Players, 7 in the main squad and 3 in an advance recon unit placed randomly outside the perimeter of the general's location). Task Force w/o Recon (7 Players). Solo (1 player with slightly lower enemy units)
    · Default random time start (can be day or night) default (as well as selectable day/night options)
    · no Addons needed (does work with ACE if you like)
    · Units/vehicles/weapons have been updated to reflect Combined Ops types. Hooray for engineers!
    · Randomized enemy units have been updated.
    · Starting unit loadouts edited in detail to reflect optimal loadouts based on unit assignments
    · Starting vehicles are selectable
    · Ammo cache location now has a random support vehicle
    · Storyline/briefing has been expanded on a bit. You're now working with Chernarus National Forces who provide you with your starting vehicles and caches, so the types of vehicles/weapons/ammo you have available at the start point and ammo drop now reflect that.
    · New starting vehicle options (helicopters/armored/random)
    · Initial gear selection in the briefing screen should now reflect units you've selected (BAF/US loadouts)
    · Team leader now has a mortar call option in their action menu. HE or WP depending on what you choose in the parameters. To use, select the option, open the map and select where your target. One time use only.
    · 4 different debriefings depending on your task completions (code fetched, general killed, chopper extraction)
    · Extract chopper is no longer indestructable once you make the radio call - you need to be a bit more careful when calling for extraction. A bad chopper extraction will effect your score. Remember that enemy soldiers can carry AA. If the chopper goes down after you've completed the primary or secondary objective the game will end.
    · Bunch of typo fixes and other small changes...



    Big thanks to Wiper - as a fan of the mission I already had a lot of respect for what he accomplished in this mission with it's high level of replayability. Digging into the coding exponentially increased that respect.

    Let me know if you run into any errors...
    Last edited by karphead; Nov 8 2012 at 17:00.

  8. #548
    Can you make one version with an (i know it's evil) respawn option? For when me and some friends are playing lighthearted, getting killed all the time. Something like an immediate respawn where you die?
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  9. #549
    Chief Warrant Officer mrcash2009's Avatar
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    Great updates, now this is a mission well worth the time for a scrub up

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  10. #550
    First Lieutenant Tonci87's Avatar
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    Will this work with the ACE Wounds system?

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