Interesting points of view and I'm sure you guys dont wonder that I agree with galzohar.
But honestly, I don't do this from the standpint of a mission maker rather than from the standpoint of a player that taylored a mission around his own perception of how a mission should be.
Anyway, thanks to my buddies suggestion I came to a solution that should fit for most if not all players demands regarding heavy weapon supply, read below.
I really forgot the possibility to loose all gear together with the truck, I'm sorry , in particular as that happened to me repeatedly when I played the mission the first times. Since then it almost never happend to me again but I remember one time I even managed to win under that circumstances by capturing the AGS UAZ (with HE launcher) and luckily sending a BMP3 to hell with that damn thing
Well, as I think the current *number* of heavy weapons (15 pieces!) really should suffice, something should be done in case of loosing them.
Unfortunately supply drop isn't feasible because the plot simply doesnt allow, remember: no radio traffic until the deciphering module is secured
So another option should be an ammo crate similar to the one in SpecOp mode.
I think I'll split the current truck load out and add one part to a crate near the insertion point in the next version. This way the player is still forced to take care of his most important gear but nevertheless has always a backup behind.
Maybe in a later version the ammo dump can be random placed but as this needs additional effort (avoiding "harshly" locations) I may leave it this way for now, what do you think ?
Currently having issues with the players AI not disembarking the (non local) insertion chopper on a dedicated server environement :-\
Other than that 1.31 is almost ready to go..