[SIZE="1"]OS: Windows 7 RC (Runs ARMA2 better than XP)
Graphic Card: GTX460 (Gigabyte)
Processor: Intel 3770K 3.5-3.9Ghz
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Monitor: Dell 23" 1920 x 1080
Hard drive: 1x 1TB + 128GB Samsung 830 SSD
Great mission tho but a few points.
1] Drove to junction about 1000 metres from polana (objective). BTR-90 parked in the middle of the road didnt react to our truck right in front of it (should have died there and then). Got out and took it out with a SMAW.
2] Cleared polana of infantry and light vehicles - had trouble with a tunguska which thought it was invincible - (either that or terribly bad aiming on my part). Ran up to it with satchel charges (it didnt engage me) placed the charge - it drove away (LOL - Benny Hill chase began eventually cornered the fierce beast behind a shed and blew it up).
3] Found the case couldnt interact with it.
Now I know the 2nd point isnt really a mission design fault - more just stupid ai - but im wondering if there is a scripted patrol route for it which is interfering with the excessively stupid ai (apart from the fact the benny hill chase was very fun and unique).
And similar to RM_Jingle if I park my truck full of my team mates and I alone get out and walk away enemy go up and down past the truck and never engage, very weird, maybe ARMA2 bug don't know.
Thanks guys, your reports are priceless !
lol RM_Jingle, cant tell how much I felt like in a Benny Hill theatre play/testing Cipher or my earlier missions since OFP with similar randomness
As for the suitcase action menu I almost wanted to reply that giving it some time, often a minute, should be sufficient.
But since two guys - obviously both not new to our lovely Arma2 quirks lol - reported it consecutively, there might be some issue with the action menu. Need to have a look at it !
Will have a look at that "rather dumb" AI issue too. Shouldn't be that obvious and could indeed be a script issue, too.
---------- Post added at 10:59 PM ---------- Previous post was at 10:47 PM ----------
Vehicle cargo does not change its hostile(or not) status, only the driver (or commander) does.
At least to my knowledge and without any additional measurments.
If you man a vehicle with radar, its easy tested:
If an enemy vehicle that is rendered as a RED dot on the radar is left by its driver (or commander if there is), it suddenly changes into a WHITE dot on the radar :-\
"The simplest is always the best"
I am having the problem of not being able to interact with the suitcase also, V1.19.
One time all of the enemy forces were inside a barn and never did any patrols and they didn't react to me until I open fired on them.
OK, I have uploaded a quick fix for the SuitCase interaction. - see 1st post.
Additionally HCS has made it in, seems to work only in SP mode though...
Most importantly I'm trying to fix some AI quirks and balance it to be tougher in this regards.
Starting with Arma2 1.01 I toned the AI down step by stap, as BIS did.
So currently i think its far to easy to play and either I increase their skills, tighten their movements or add some partols...
Sorry for screwing it up with 1.19, task logics should be on par now.
Hmmmm...... Finding that case is a real pain I agree. Is there another object or can you make the case spawn on a table top?
Anyway another major script error I think. I cleared the area or almost anyway and could not find the case so I thought WTH just use the radio anyway which I did choosing an empty channel 1 and I got a response with all the script text saying how good to hear me back on the air and then he told me the chopper was on the way! while waiting I died but I'll go see if the chopper actually comes or if the text displayed was just that, text.
Last edited by Dogtags; Aug 15 2009 at 07:01.
Damn, thats a nasty one.
Always thought the deactivated line disables the channel but it doesnt (using backspace instead of the map radio).
Will fix asap, please dont use it until then.
Thanks Dogtags !
---------- Post added at 07:06 AM ---------- Previous post was at 06:56 AM ----------
One alternative maybe is to use no small object at all, just the general and drawing the code from its pockets, lol.
I just found it lacks in originality (just find "the guy"), but maybe its the only solid way.
Great mission, had the most minor possible error right at the end. The extraction chopper turned off its engines until we boarded, then it started them again, spun itself around on the spot a couple of times, before the crew abandoned their chopper, one of them made a prayer like action [the gear/hide kneeling animation] towards us during the little 'cut-scene' at the end.
Didn't interfere with gameplay, and its nice to be prayed to, just a little odd! I was expecting a lift not an acolyte!
"I've met the man on the street and he's a c**t" - Sid Vicious
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Same here with case cannot be picked up. Found it where the mos resistance was - leader holding it. I think its good and doesnt need to change. IMO anyway.
But should be able to pick it up heh.