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Thread: Has anyone with a GTX285 or other Nvidia Card gotten rid of tearing?

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  1. #1

    Has anyone with a GTX285 or other Nvidia Card gotten rid of z-fighting?

    I've tried the Nvidia panel Triple Buffer, Vsync On, and cranked the pre-frames but nothing works. Sniping with an M107 just looks nasty.

    EDIT:
    http://www.youtube.com/watch?v=KLbYuq5Hj5Y

    http://www.youtube.com/watch?v=ot5rumuZrS4
    Last edited by Rexxenexx; Aug 8 2009 at 19:07.

  2. #2
    Hmm ... I haven't had any vsync/tearing issues with ARMA2 with my GTX285. I have vysnc forced in the Nvidia control panel for both general and a specific ARMA2 profile that I created.

  3. #3
    Gunnery Sergeant
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    No offense but I find that hard to believe. Can you check those videos in the first post and do something similar to confirm?

    Remember the OFP LOD sliders? Does ArmA 2 have a file that we can manipulate LOD distance? I see nothing good in the Arma.cfg or profile.
    Last edited by Rexxenexx; Aug 8 2009 at 02:39.

  4. #4
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    he's talking about the texture flickering; not tearing. Yes, I still get it and it seems to have gotten worse with 1.03; but I'm not sure if I never really noticed it before (or changed a game setting that increased it).

    There's several threads about it being "z-fighting" or something like that; where the game can't decide which texture should be on top of the other

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  5. #5
    Yea I have that texture flickering as well on my GTX285

  6. #6
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    yea, its a LOD Z(depth) swapping which goes back and forth with each pass making it look like its tearing hence the name. I've actually noticed it on the choppers horizon instrument gauge. Really annoying. It should stop with the forced Vsync or triple buffer but that doesn't work. I don't think anyone has fixed it yet.

  7. #7
    Quote Originally Posted by Rexxenexx View Post
    yea, its a LOD Z(depth) swapping which goes back and forth with each pass making it look like its tearing hence the name. I've actually noticed it on the choppers horizon instrument gauge. Really annoying. It should stop with the forced Vsync or triple buffer but that doesn't work. I don't think anyone has fixed it yet.
    Z fighting has little to do with Vsync or triple buffering. It shouldnt "stop" because of either.

    The question is whether the z fighting is down to a video card bug (drivers could reduce it), glitchy meshes or a poor engine depth buffer.

    Either way, it sucks. I've seen a tank drive under a bridge

  8. #8
    The triple buffering option in Nvidia control panel only works for OpenGL games, not Direct3D, so that won't help you any.

  9. #9

  10. #10
    Same here , i think its quite common.

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