View Poll Results: What do you think about the script?

Voters
26. This poll is closed
  • Very Good, i will use it

    19 73.08%
  • Good, but it can be done better

    5 19.23%
  • Not bad, but still needs a lot of work

    1 3.85%
  • Realy bad, i won't use this

    1 3.85%
Page 3 of 13 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 121

Thread: US Support

  1. #21
    Sergeant lucilk's Avatar
    Join Date
    Jun 30 2009
    Location
    Ireland
    Posts
    169
    Author of the Thread

    Thumbs up

    i have updated the script to 1.2.

    check the Changelog

    Keep providing suggestions.

  2. #22
    im sorry but how do i install this mod...it sounds very fun and i would really like to try it but i dont see any installation instructions anywhere..i get all this weird folders with weird names but i dont know how to use them,any guide would be greatly appreciated..thanks

  3. #23
    lucilk this is absolutely brilliant. I am using this for a coop mission that I am currently working on. It has all the stuff I wanted to have in my mission plus more. It works fine for me on single player I will test it on multi player and post my results and solutions if any.

    Don't shoot me if this is a silly question but would it work if you assigned the scripts to a unit name and instead of player? Also when you request support would it be possible click on the map where you want it rather than the support comes to the area that you are in. This would be handy as in my mission the commander will be operating from the fire base most of the time.

    Good job
    Last edited by G-Man-853; Sep 1 2009 at 13:20.

  4. #24
    Sergeant lucilk's Avatar
    Join Date
    Jun 30 2009
    Location
    Ireland
    Posts
    169
    Author of the Thread
    well .. you see some of you want it with spawn next to them some with map click i will make it as only 1 commander can send the units on map click and players can ask it from everywhere.

    or maibe 2 versions...

    as for the instalation, yes i noticed that is a bit complicated and i will make it simple to install today:

    take a look at the first page at

    Code:
    Instructions:
    1. To use the script copy from editor the US Flag (execute the lkscripts) 
    2. the following files and folders
    ____________________
    lkscripts - scripts folder
    Dialogs - dialog folder
    Scripts - dialog scripts
    Sound - sounds folder for tomahawk
    briefing.sqf - it contains the briefing AND a important line for adding the menu back after you die
    Description.ext - it contains the CfgSounds for tomahawk
    init.sqf - it will initialize the briefing and the support menu
    _____________________
    And thats all.
    Note: dont copy the mision.sqm to your mission folder (i gues you know that)

    Code:
    TO DO:
    
    - organise all scripts in 1 folder
    - fix "buy infantry" bug
    - change Tomahawk launch base position
    wish me luck

  5. #25
    Instructions:
    1. To use the script copy from editor the US Flag (execute the lkscripts)
    2. the following files and folders
    ____________________
    lkscripts - scripts folder
    Dialogs - dialog folder
    Scripts - dialog scripts
    Sound - sounds folder for tomahawk
    briefing.sqf - it contains the briefing AND a important line for adding the menu back after you die
    Description.ext - it contains the CfgSounds for tomahawk
    init.sqf - it will initialize the briefing and the support menu
    _____________________
    And thats all.
    Note: dont copy the mision.sqm to your mission folder (i gues you know that)
    when you say the us flag where is it? and in my arma 2 program files there isnt a dialog folder...or do i copy everything into the scripts folder? im really sorry i dont really know these kinds of things...

  6. #26
    Sergeant lucilk's Avatar
    Join Date
    Jun 30 2009
    Location
    Ireland
    Posts
    169
    Author of the Thread
    if you can wait until today 2.09 and i will release another version, better and easier to install, ok?

    its a big update, just wait a bit

  7. #27
    is it possible to take another look at the Helo CAS? I know you changed it so that they spawn at the HQ which is great. However my HQ is several KM from my position and when I request the CAS the dialogue goes and then the helos never reach me but report that their mission is done and are returning to base.


  8. #28

  9. #29
    Sergeant lucilk's Avatar
    Join Date
    Jun 30 2009
    Location
    Ireland
    Posts
    169
    Author of the Thread
    ok but CAS heli is good, the thing is that if you dont have any enemy around you in a 200 x 200 range it will activate mission done, beacuse they will note come if you dont have any enemyes, so this is the problem

    What are the enemyes? EAST... Russians

    Beacuse if they are something else you need to change condition to that faction
    i think i might put one condition for insurgents to if that helps.

  10. #30
    Quote Originally Posted by lucilk View Post
    ok but CAS heli is good, the thing is that if you dont have any enemy around you in a 200 x 200 range it will activate mission done, beacuse they will note come if you dont have any enemyes, so this is the problem

    What are the enemyes? EAST... Russians

    Beacuse if they are something else you need to change condition to that faction
    i think i might put one condition for insurgents to if that helps.
    Oh ok. I think that might be why. The opfor were independents (guerillas) that were friendly to east. I'll poke around the script I guess

Page 3 of 13 FirstFirst 1234567 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •