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Thread: First Aid Module broke still after 1.03

  1. #21
    Code:
    {_x setCaptive false} forEach units group player;
    Works for the AI unresponsive problem.

  2. #22
    Sorry if this is an old issue (I can't run ArmA 2 on my current computer to test it), but is the falling through building when providing first aid on a house fixed in 1.03?

  3. #23
    Quote Originally Posted by stilpu View Post
    Sorry if this is an old issue (I can't run ArmA 2 on my current computer to test it), but is the falling through building when providing first aid on a house fixed in 1.03?
    No, not really, the person receiving the first aid will fall through. If you can run after being revived, then you can clip through the wall. If you can only crawl, you have to have someone use the drag command on you through the wall. Also, if you are set to respawn where you died, you will be put somewhere near the building on the ground. Another thing, you can't parachute onto a roof.


    Quote Originally Posted by norm6669 View Post
    Code:
    {_x setCaptive false} forEach units group player;
    Works for the AI unresponsive problem.
    What is the best way to use this? Do I just put a trigger on top of the respawn point? Are people putting this in an "killed" event handler script? I looked at some post-1.03 missions on armaholic and I can't find an example of how people are using this.

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