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Thread: Texture problems

  1. #1
    Warrant Officer Slatts's Avatar
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    Texture problems

    im having a bit of a problem with textures

    http://ofp.gamepark.cz/_hosted/brsse.../lesson3_c.htm

    i found this site and followed it as much as i could
    this gun tut here is were im stuck,i cant see the texture i load when i follow his steps


    has anyone got any advice?


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  2. #2
    Did you try loading them as .tga instead of .paa? O2 PE can't load paas for some reason..

  3. #3
    Warrant Officer Slatts's Avatar
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    yea i did but i still get the "null" problem

  4. #4

  5. #5
    Master Gunnery Sergeant DaSquade's Avatar
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    Uhm, maybe you should test and report if an existing (BIS or 3th party) model works and shows textures in bulldozer.
    *What viewer do you use? ArmA1 or ArmA2 bulldozer?
    *Do you run the latest tool package of ArmA1 and using arma1 bulldozer?
    *Is the path to your dll folder correct?
    *Do you use the correct texture format and resolution (tga and 512-512, 1024x512, 2048x1024 etc).
    Hard to tell without any background info.

  6. #6
    Warrant Officer Slatts's Avatar
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    ok I'm not trying to add the texture just yet what i am doing is laoding the pic so i can add the points around the gun in the picture,rather than model by hand..as it is in the tut in my first post

    now as for the dll..do i just put in the P drive? or in a folder
    also i cant get buldozer to work
    the image is in 1024x512

  7. #7
    What you need is to make sure you have gifload.dll, ifc22.dll, jpgload.dll, mat.dll,
    pacload.dll and pal2pac.dll in your o2 map.
    Then it should work atleast for me it works.
    Last edited by T_Roc; Aug 18 2009 at 15:52.

  8. #8
    I have a similar problem. Even when trying to load working arma2 addons bulldozer says cannot load texture. Paa textures set myself seem to show up.
    Also buldozer doesnt start from the O2 menu(unable to create viewer) and i have to manually start it. "P:\buldozer.exe" -window -buldozer -noland -cfg=p:\Arma2.cfg
    Hm it seems i dont have an ifc22.dll in O2 folder.. is this bad?
    Im new to this.. is this select faces,push A, load texture,add texture the only method? I mean in in my modeling program i have a single UVW mapped texture.. isnt it possible to just apply textures rather than projecting them on all the sides? A new indepth tutorial would be very welcome.
    Thanks

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