Page 1 of 4 1234 LastLast
Results 1 to 10 of 34

Thread: Removing hint on the flarelauncher.

  1. #1

    Removing hint on the flarelauncher.

    So I've been trying to get this C-130 to have flares...
    I found the flarelauncher weapon and added it to the aircraft, works pretty nicely... The problem is that everytime you fire it you get this ding sound from a hint and some coordinates come up in the upper right corner of the HUD.
    I made this quick video just to show you what I'm talking about:


    Is there any way to remove that?

  2. #2
    Where did you get that AC-130?

  3. #3
    Is it script or an addon, if it's script look for a hint command.

    If it's an addon you will need to unpack it and search through it for a possible script and remove the hint and then you can pack it up again. I don't have any link you'll have to search for them.

  4. #4
    Quote Originally Posted by F2k Sel View Post
    Is it script or an addon, if it's script look for a hint command.

    If it's an addon you will need to unpack it and search through it for a possible script and remove the hint and then you can pack it up again. I don't have any link you'll have to search for them.
    It's in vanilla ArmA 2.

    http://community.bistudio.com/wiki/ArmA_2:_Weapons
    Search for "Flarelauncher"

  5. #5
    Then dePBO the official addons and find the script and/or eventhandler that calls it.
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  6. #6
    look like they forgot to remove a hint they used in testing.

    Ca\Data\ParticleEffects\SCRIPTS\muzzle\flares.sqf

    on line 43

    blame Maddmatt for beeing to lazy double test his effects jk.
    this happens. guess they fix that in next patch 2-3 months. so eighther copy & use that script without line 43. or wait
    Last edited by nuxil; Aug 6 2009 at 13:13.

  7. #7
    Quote Originally Posted by Howard View Post
    So I've been trying to get this C-130 to have flares...
    I found the flarelauncher weapon and added it to the aircraft, works pretty nicely...
    can you share with us yours config with flareslauncher???

  8. #8
    Quote Originally Posted by nuxil View Post
    look like they forgot to remove a hint they used in testing.

    Ca\Data\ParticleEffects\SCRIPTS\muzzle\flares.sqf

    on line 43

    blame Maddmatt for beeing to lazy double test his effects jk.
    this happens. guess they fix that in next patch 2-3 months. so eighther copy & use that script without line 43. or wait
    Yeah, I'm looking at it here, thanks!
    Now, you'll have to guide me out of this aswell. I'm guessing that if I just save this, PBO it and overwrite the old CA.pbo I will get FADE triggered or something like that... So, is it possible to just create a new mod folder and put it in there? Or is it somehow possible to just extract this script and use it in a mod folder or something like that, cause I'd like to use this on multiplayer and either have a small addon that someone have to DL or put it in a mission folder or something like that..

  9. #9
    umm.. well i can give you an example

    make a test mission or something..

    put a heli plane or what ever in ther as player.. then on init line you put
    Code:
    vehicle player addEventHandler ["IncomingMissile",{_this execVM 'flares.sqf'}];
    put some aa soldiers out and test.. altho this dosent spoof the missile.. you need a spoof script. which would be simple to make,

  10. #10
    Well, that's OK I guess.
    But I'd rather like to have it as it is now, where you have a weapon called Flares so that you can fire them off manually whenever you want.
    But a spoof script would definitly be good to have, though I don't like how the missile will track the flares 100% of the time...
    Takk!
    Last edited by Howard; Aug 6 2009 at 14:03.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •