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Thread: how to retexture units ?

  1. #1

    how to retexture units ?

    hi, i have photoshop knowlege but i dont know how people retexture units keeping the clothes "lines" and folds.. i tried seraching for tutorials but cant find any

    for exemple, adding a camo pattern in a units pants but keeping the costure, pocket lines etc...

  2. #2
    Sergeant Major ])rStrangelove's Avatar
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    Folds are in a different texture.

    Here's info on all texture types in ArmA: http://community.bistudio.com/wiki/A...e_Naming_Rules

    DePBO the character addon and convert the different textures of 1 model to watch them in PS.

    http://forums.bistudio.com/showthrea...t=77564&page=2
    Last edited by ])rStrangelove; Aug 3 2009 at 06:11.

    Spoiler:

  3. #3
    DePBO the character addon and convert the different textures of 1 model to watch them in PS.

    i did that, but how do i know what is the folds texture ???
    for example the Force recon
    i have the specialforces_1_co but whats the fold texture to that ?

    and then where do i go ? how to add the camo pattern to the pants without losing the folds and shadows ?
    Last edited by rufflesgnr; Aug 3 2009 at 06:26.

  4. #4
    Umbra Festinatio Shadow NX's Avatar
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    There is no different folds texture.

    Textures have one base texture that has the camo, details, lining and wrinkles on it and there also is a normal and specular map.

    The normalmap is the bluish to lila texture that holds the depth information and so applies a effect of folds and bumps and so on without a need to model these details.

    The specular map is typical lil to white and defines what shines on a textures, the darker the less it shines afaik.

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    I also plan a little reskin but yeah, getting the damn lining similar to the original will be pretty hard.
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  5. #5
    Master Gunnery Sergeant DaSquade's Avatar
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    Beside the Normal (_nohq) and specular map (_smdi) textures, the ambient shadow (_as) texture also contains 'effects' that represent folds and other details.

    Although DM (?) once released a PSD (photoshop file with layers) of the stock arma1 soldiers witch contained most details as folds, pockets, camo etc on seperated layers. I don't think this will be availible soon of the ArmA2 models. So you will have to tweak your way yourself.
    You might want to play with the default color texture (_co) and play with some effects like:
    - Desaturate.
    - Layer style (overlay, soft light, hard light, color burn etc..).
    - Opacity.
    - Layer masks.
    untill you get a good blended in result, without loosing the basic details.
    Not an easy task and you will be forced to stick to the default shapes unless you alter the _nohq, _smdi and _as textures.

  6. #6
    Umbra Festinatio Shadow NX's Avatar
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    Guess a universal layer wouldnt really work this time as it seems most units are all done in a different layout, at least on Russian and Chedaki textures it totally differs making it a pain to reskin.

  7. #7
    thanks guys.. but its gotta to be some way, the desert merc addon kept the lines exactly the same changing the camo pattern !

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