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Thread: memory Weapons or config mistake ?

  1. #1

    memory Weapons or config mistake ?

    Hello everybody , i have made a weapon to try if i still know how to make one.
    And i have a big problem , the weapon doesnt shoot even with a magazine (i mean im not stupid , i havent forgotten to give a magazine to the unit lol) , i'd like to know if the memory lod of weapons have changed for ArmA 2 because i have used konec hlavne , usti hlavne , kojnicestart , kojniceend and eyes , it should be enough but i can't open fire with my weapon !

  2. #2
    All names of memory axis defined in the config. i think what trouble in the config or in a error names of points.

  3. #3
    Private First Class
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    Author of the Thread
    lol ... i know that it's a trouble of points or of config (it's in the title ...) , but id like to know where is the trouble and how to fix it !

  4. #4
    I had no this trouble...
    I'd like see the config and screenshot of the memory lod from o2, then maybe i'll can help...

  5. #5
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    The config

    Code:
    class CfgPatches {
    	
    		class TLWFAA_Weapons  {		
    				units[] = {};
                                    weapons[] = {"TLWFAA_kls"};
            };
    };
    
    class CfgVehicleClasses
    {
    	class TLWFAA_Weapons
    	{
    		displayName = "TLWFAA_Weapons";
    	};
    };
    
    class cfgRecoils  {
    
    TLWFAA_klsRecoil[] = 		 {0,0.005,0.005,  0.005,0.01,0.011,  0.09,0.005,-0.0004,  
    
    0.13,0,0};
    
    };
    
    class CfgMagazines
    {
     class Default;                 // External class reference
     class CA_Magazine;             // External class reference
     class CA_LauncherMagazine;     // External class reference
     class 30Rnd_556x45_Stanag;	// External class reference
    
     class 30Rnd_kls: 30Rnd_556x45_Stanag 
    {
    		displayName = 7.62 iranian;
    		ammo = "B_556x45_AR7090_Ball";
    		count = 30;
    		initSpeed = 938;
    		picture = "\ca\weapons\data\equip\m_30stanag_CA.paa"; 
    };
    };
    
    class Mode_SemiAuto {};
    
    class Mode_Burst: Mode_SemiAuto {};
    	
    class Mode_FullAuto: Mode_SemiAuto {};
    
    
    class cfgWeapons {
    	class Default;	        // External class reference
    	class PistolCore;	// External class reference
    	class Pistol;	        // External class reference
    	class RifleCore;	// External class reference
    	class MGunCore;	        // External class reference
    	class LauncherCore;	// External class reference
    	class GrenadeCore;	// External class reference
    	class CannonCore;	// External class reference
    	class Launcher;	        // External class reference
            class GrenadeLauncher : Default {};
    	class RocketPods : LauncherCore {};
    	class MissileLauncher : LauncherCore {};
    	class MGun : MGunCore {};
    	class Rifle : riflecore{};
    	class M4A1 : Rifle{};
            class MP5A5 : Rifle{};
            class MP5SD : Rifle{};
            class M4SPR : M4A1 {};
            class M16A2 : Rifle {};
            class M203Muzzle: GrenadeLauncher{};
    
                    class TLWFAA_kls: M4A1 
    	        {
    		scope = 2;
    		value = 0;
    		model = "\TLWFAAweapons\kls";
    		displayName = KLS 7.62;
    		initSpeed=938;
    		opticsZoomMin = 0.3;
    		opticsZoomMax = 0.42;
    		optics = 1;
    		drySound[] = {"\TLWFAAweapons\sound\scsdry.wav",0.000316,1};
    		reloadMagazineSound[] = 
    
    {"\TLWFAAweapons\sound\scs90Reload.wav",0.010000,1};
    		magazines[] = {"30Rnd_kls"};
    
    		class Single: Mode_SemiAuto 
    		{
    			sound[] = {"\TLWFAAweapons\sound\scs90Single.wav",7.943283,1};
    			reloadTime = 0.1;
    			recoil = "assaultRifleBase";
    			recoilProne = "assaultRifleBase";
    			dispersion = 0.001;
    			minRange = 2;
    			minRangeProbab = 0.1;
    			midRange = 250;
    			midRangeProbab = 0.7;
    			maxRange = 400;
    			maxRangeProbab = 0.05;
    		};
    		class Burst: Mode_Burst
      		{
      			sound[] = {"\TLWFAAweapons\sound\scs90Burst2.wav",10.000000,1};
       			recoil = "assaultRifleBase";
       			recoilProne = "assaultRifleBase";
       			dispersion = 0.002500;
      		};
    		class FullAuto: Mode_FullAuto 
    		{
    			sound[] = {"\TLWFAAweapons\sound\scs90Burst.wav",5.623414,1};
    			reloadTime = 0.08;
    			ffCount = 30;
    			recoil = "assaultRifleBase";
    			recoilProne = "assaultRifleBase";
    			dispersion = 0.0035;
    			minRange = 2;
    			minRangeProbab = 0.1;
    			midRange = 50;
    			midRangeProbab = 0.7;
    			maxRange = 60;  
    			maxRangeProbab = 0.05;
    		};
    
    		class Library 
    		{libTextDesc = "Iranian copy of the AK-74 rifle";};
    
    	};
    
    };
    the memory lod screenshot

    http://www.noelshack.com/up/aaa/scre...sbug061956.JPG

  6. #6
    Anykey, rearrange the usti hlavne and konec hlavne.

  7. #7
    Private First Class
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    Author of the Thread
    i thank you for trying to help me , but i dont know what you mean ...

  8. #8
    You had a very small config mistake that prevented your weapon from fireing, also in the external class references quote only the absolute neccessary inherit references needed for your addon/s. You also forgot to include your last closing }; (statement).

    Your ammo and magazine selection was wrong for the 7.62 x 39mm AK round.

    Here is your new config


    Code:
    class CfgPatches 
    {
    	
    	class TLWFAA_Weapons  
    	{		
    		units[] = {};
                   	weapons[] = {"TLWFAA_kls"};
    		requiredVersion = 0.1;
      		requiredAddons[] = {"CAweapons"};
            };
    };
    
    class CfgVehicleClasses
    {
    	class TLWFAA_Weapons
    	{
    		displayName = "TLWFAA_Weapons";
    	};
    };
    
    class cfgRecoils  
    {
    
    	TLWFAA_klsRecoil[] = {0,0.005,0.005,  0.005,0.01,0.011,  0.09,0.005,-0.0004,0.13,0,0};
    };
    
    class CfgMagazines
    {
     	class Default;                 // External class reference
     	class CA_Magazine;             // External class reference
    
     	class 30Rnd_kls: CA_Magazine 
    	{
    		scope = 2;
    		displayName = 7.62 iranian;
    		ammo = "B_762x39_Ball";
    		count = 30;
    		initSpeed = 780;
    		picture = "\CA\weapons\AK\data\equip\M_AK47_CA.paa"; 
    	};
    };
    
    class Mode_SemiAuto {};
    
    class Mode_Burst: Mode_SemiAuto {};
    	
    class Mode_FullAuto: Mode_SemiAuto {};
    
    
    class cfgWeapons 
    {
    	class Default;	        // External class reference
    	class RifleCore;	// External class reference
    	class Rifle ;		// External class reference
    	class M4A1;
    
          	class TLWFAA_kls: M4A1 
    	        {
    		scope = 2;
    		value = 0;
    		model = "\TLWFAAweapons\kls";
    		displayName = "KLS 7.62";
    		opticsZoomMin = 0.3;
    		opticsZoomMax = 0.42;
    		optics = 1;
    		drySound[] = {"\TLWFAAweapons\sound\scsdry.wav",0.000316,1};
    		reloadMagazineSound[] = 
    
    {"\TLWFAAweapons\sound\scs90Reload.wav",0.010000,1};
    		magazines[] = {"30Rnd_kls"};
    
    		class Single: Mode_SemiAuto 
    		{
    			sound[] = {"\TLWFAAweapons\sound\scs90Single.wav",7.943283,1};
    			reloadTime = 0.1;
    			recoil = "assaultRifleBase";
    			recoilProne = "assaultRifleBase";
    			dispersion = 0.001;
    			minRange = 2;
    			minRangeProbab = 0.1;
    			midRange = 250;
    			midRangeProbab = 0.7;
    			maxRange = 400;
    			maxRangeProbab = 0.05;
    		};
    		class Burst: Mode_Burst
      		{
      			sound[] = {"\TLWFAAweapons\sound\scs90Burst2.wav",10.000000,1};
       			recoil = "assaultRifleBase";
       			recoilProne = "assaultRifleBase";
       			dispersion = 0.002500;
      		};
    		class FullAuto: Mode_FullAuto 
    		{
    			sound[] = {"\TLWFAAweapons\sound\scs90Burst.wav",5.623414,1};
    			reloadTime = 0.08;
    			ffCount = 30;
    			recoil = "assaultRifleBase";
    			recoilProne = "assaultRifleBase";
    			dispersion = 0.0035;
    			minRange = 2;
    			minRangeProbab = 0.1;
    			midRange = 50;
    			midRangeProbab = 0.7;
    			maxRange = 60;  
    			maxRangeProbab = 0.05;
    		};
    
    		class Library 
    		{
    			libTextDesc = "Iranian copy of the AK-74 rifle";
    		};
    
    	};
    };

    Hope this has helped you
    Last edited by Obmar; Aug 2 2009 at 01:51.

  9. #9
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    Author of the Thread
    Thank you Obmar , it works good now ! =D

  10. #10
    Anykey it is meaning what your Ak shoots in a rear...

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